Files
Scoom/scenes/GUI/start_game.gd

28 lines
491 B
GDScript

extends Control
@onready var IPAdress_Field = $VBoxContainer/JoinContainer/IPAdress as TextEdit
signal start_game
signal back
func _on_join_button_pressed():
if not try_connection():
return
Network.start_network(false, IPAdress_Field.text)
start_game.emit()
func try_connection():
if IPAdress_Field.text.is_empty():
return false
return true
func _on_host_button_pressed():
Network.start_network(true)
start_game.emit()
func _on_back_button_pressed():
hide()
back.emit()