Files
Scoom/player_q3/Weapon.gd
2022-12-05 01:43:00 +01:00

69 lines
1.8 KiB
GDScript

extends Node3D
class_name Weapon
const DEFAULT = 0
const INITIAL = 1
const SHOOT = 2
const RELOAD = 3
const DRAW_TIME = 0.35
#TODO: Load gun config from file
@export var MAX_CLIP = 5
@export var DAMAGE = 25
@export var MOMENTUM : Vector2
@export var ANGULAR_MOMENTUM : Vector3
@export var RECOIL_COOLDOWN : float
@export var RPM: float
var SHOOTING_SPEED: float
var clip = 444444
var state = DEFAULT
func _ready():
SHOOTING_SPEED = 60.0 / RPM
var tween = create_tween()
tween.set_trans(Tween.TRANS_CIRC)
tween.set_ease(Tween.EASE_IN_OUT)
tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
func InitialPos():
var tween = create_tween()
tween.set_trans(Tween.TRANS_CIRC)
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_parallel(true)
tween.tween_property($Revolver, "position", Vector3.ZERO, RECOIL_COOLDOWN / 2)
tween.tween_property($Revolver, "rotation", Vector3.ZERO, RECOIL_COOLDOWN / 2)
tween.tween_callback(func(): state = INITIAL).set_delay(SHOOTING_SPEED / 2)
func Shoot():
if clip > 0 && state == INITIAL:
clip -= 1
state = SHOOT;
var tween = create_tween()
tween.set_trans(Tween.TRANS_ELASTIC)
tween.set_ease(Tween.EASE_OUT)
tween.set_parallel(true)
tween.tween_property($Revolver, "position", Vector3(.0, MOMENTUM.x, MOMENTUM.y), RECOIL_COOLDOWN / 2)
var rand_rot_y = randi_range(-ANGULAR_MOMENTUM.y,ANGULAR_MOMENTUM.y)
var rand_rot_z = randi_range(-ANGULAR_MOMENTUM.z,ANGULAR_MOMENTUM.z)
tween.tween_property($Revolver, "rotation", Vector3(deg_to_rad(ANGULAR_MOMENTUM.x),deg_to_rad(rand_rot_y),deg_to_rad(rand_rot_z)),RECOIL_COOLDOWN /2)
tween.tween_callback(InitialPos).set_delay(SHOOTING_SPEED / 2)
return true
return false
func Reload():
if(clip < MAX_CLIP && state == INITIAL):
state = RELOAD
return true
return false