Files
Scoom/scenes/map/NearEnemy.gd

10 lines
247 B
GDScript

extends BTCondition
class_name NearEnemy
@export var player_detection_distance:int = 50
func tick(actor:Node2D, _blackboard:BTBlackboard) -> int:
if actor.enemies_in_range.size() > 0:
return BTTickResult.SUCCESS
return BTTickResult.FAILURE