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Scoom/scenes/map/autosave/test.3.map
2022-12-31 03:49:35 +01:00

25 lines
762 B
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// Game: Godot
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -1024 -592 -16 ) ( -1024 -584.8750000000001 -16 ) ( -1024 -592 -15 ) dark 0 0 -360 0.1 0.1
( -464 -288 -16 ) ( -464 -288 -15 ) ( -456.6250000000001 -288 -16 ) dark 0 0 -360 0.1 0.1
( -464 -592 -16 ) ( -456.6250000000001 -592 -16 ) ( -464 -584.8750000000001 -16 ) dark 0 0 -360 0.1 0.1
( 480 320 16 ) ( 480 327.125 16 ) ( 487.3749999999998 320 16 ) dark 0 0 -360 0.1 0.1
( 480 320 16 ) ( 487.3749999999998 320 16 ) ( 480 320 17 ) dark 0 0 -360 0.1 0.1
( 352 320 16 ) ( 352 320 17 ) ( 352 327.125 16 ) dark 0 0 -360 0.1 0.1
}
}
// entity 1
{
"classname" "func_group"
"_tb_type" "_tb_layer"
"_tb_name" "Map"
"_tb_id" "1"
"_tb_layer_sort_index" "0"
}