Files
Scoom/scripts/utils/runtimeloader.gd

115 lines
3.0 KiB
GDScript

extends Node
var PATH = "res://scoom/"
var EXTERNAL_PATH = "res://scoom/"
const ENTITY_CONFIG = "entity.cfg"
func _ready():
if(not OS.has_feature("editor")):
EXTERNAL_PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_T:
load_gltf("models/runtime_loader_test.glb")
func get_all_children(in_node, arr = []):
arr.push_back(in_node)
for child in in_node.get_children():
arr = get_all_children(child,arr)
return arr
func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
if(file == null):
printerr("No model provided to load")
return
var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new()
var snd_file = FileAccess.open(EXTERNAL_PATH + file, FileAccess.READ)
var fileBytes = PackedByteArray()
fileBytes = snd_file.get_buffer(snd_file.get_length())
gltf.append_from_buffer(fileBytes, "", gltf_state)
print("Loading ", EXTERNAL_PATH + file)
var node = gltf.generate_scene(gltf_state)
parent.add_child(node)
var entity_count = 0;
if not hasCollision:
get_all_entities(node)
return node
for o in get_all_children(node):
if o.name.begins_with("entity_") && not o.name.ends_with("_geometry"):
print("Loading entity ", o.name)
if loadEntity(o):
entity_count += 1;
if o is MeshInstance3D:
if(trimesh):
o.create_trimesh_collision()
else:
o.create_convex_collision()
if(entity_count > 0):
print("Loaded ", entity_count, " entities.")
return node
func get_all_entities(at_node):
var entity_count = 0
for o in get_all_children(at_node):
if o.name.begins_with("entity_") && not o.name.ends_with("_geometry"):
print("Loading entity ", o.name)
if loadEntity(o):
entity_count += 1;
if(entity_count > 0):
print("Loaded ", entity_count, " entities.")
func loadEntity(node):
var config = ConfigFile.new()
var err = config.load(PATH + ENTITY_CONFIG)
if err != OK:
printerr("COULD NOT LOAD ENTITY : ", node.name)
return false
if(not config.has_section(node.name)):
printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
return false
var entity = load_gltf(config.get_value(node.name, "model"), node.get_parent()) as Node3D
if(entity == null):
printerr("ENTITY COULD NOT BE CREATED : ", node.name)
return false
entity.transform.origin = node.transform.origin
entity.scale = config.get_value(node.name, "scale")
node.queue_free()
return true
func loadPCK(file):
var success = ProjectSettings.load_resource_pack(EXTERNAL_PATH + file)
if success:
print("Resource pack loaded ", EXTERNAL_PATH + file)
func loadConfig(file):
var config = ConfigFile.new()
var err = config.load(EXTERNAL_PATH + file)
if err != OK:
printerr("FAILED LOADING CONFIG DATA @ ",EXTERNAL_PATH + file)
return config
func loadScene(file, parent = self):
var res = load(PATH + file) as PackedScene
var scene = res.instantiate()
get_all_entities(scene)
parent.add_child(scene)
return scene