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Scoom/.godot/editor/entity_0_worldspawn.tscn-folding-b861a3fd74fbccdd52fbdb4fc06f5e68.cfg
2022-12-03 02:53:03 +01:00

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INI

[folding]
node_unfolds=[NodePath("entity_0_mesh_instance"), PackedStringArray("mesh")]
resource_unfolds=["res://map/entity_0_worldspawn.tscn::2", PackedStringArray("Resource", "surface_1"), "res://map/entity_0_worldspawn.tscn::3", PackedStringArray("Resource")]
nodes_folded=[]