Files
Scoom/assets/Weapons/Gun/Bob.gd
2022-12-03 02:53:03 +01:00

17 lines
330 B
GDScript

extends Node3D
var pos = Vector2.ZERO
var y = 0
func _ready():
pos.x = 0.3 # Replace with function body.
pos.y = -1
y = -0.5
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if(transform.basis.x != 0.3 || transform.basis.z != -1):
transform.basis.y = y + sin(1 * delta)