Files
Scoom/Game.gd
2023-01-02 17:55:28 +01:00

38 lines
1.1 KiB
GDScript

extends Node3D
@onready var label : Label = $CanvasLayer/Label
@onready var player : CharacterBody3D = $PlayerQ3
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
#var packer = PCKPacker.new()
#packer.pck_start("test_map.pck")
#packer.add_file("res://test_map.scn", "res://scoom/maps/test_maps.scn")
#packer.flush(true)
Runtimeloader.loadPCK("maps/test_map.pck", self)
var res = load("res://test_maps.scn") as PackedScene
var node = res.instantiate()
add_child(node)
Runtimeloader.get_all_entities(node)
func _process(_delta):
label.text = "H Velocity: %3.2f" % [Vector2(player.velocity.x, player.velocity.z).length()]
label.text += "\nV Velocity: %3.2f" % [player.velocity.y]
label.text += "\nOn floor: %s" % player.is_on_floor()
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_F:
if !DisplayServer.window_get_mode():
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
elif event.keycode == KEY_ESCAPE:
get_tree().quit()