Files
Scoom/player_q3/Weapon.gd
2022-12-03 02:53:03 +01:00

59 lines
1.3 KiB
GDScript

extends Node3D
class_name Weapon
const MAX_CLIP = 5
var damage = 25
var clip = 444444
@export var initialPos : Transform3D
@export var transition_speed = 1.0
var initialTransform : Transform3D
const DEFAULT = 0
const INITIAL = 1
const SHOOT = 2
const RELOAD = 3
var state = DEFAULT
func _ready():
var tween = create_tween()
tween.set_trans(Tween.TRANS_CIRC)
tween.set_ease(Tween.EASE_IN_OUT)
tween.tween_callback(InitialPos).set_delay(2)
func InitialPos():
var tween = create_tween()
tween.set_trans(Tween.TRANS_CIRC)
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_parallel(true)
tween.tween_property($Revolver, "position", initialPos.origin, 0.4)
tween.tween_property($Revolver, "rotation", Vector3.ZERO, 0.4)
tween.tween_callback(func(): state = INITIAL).set_delay(0.3)
func Shoot():
if clip > 0 && state == INITIAL:
clip -= 1
state = SHOOT;
var tween = create_tween()
tween.set_trans(Tween.TRANS_ELASTIC)
tween.set_ease(Tween.EASE_OUT)
tween.set_parallel(true)
tween.tween_property($Revolver, "position", get_node("Revolver").transform.origin + Vector3(.0, 0.3, -.3), 0.3)
tween.tween_property($Revolver, "rotation", Vector3(deg_to_rad(-60),.0,.0),0.3)
tween.tween_callback(InitialPos).set_delay(0.3)
return true
return false
func Reload():
if(clip < MAX_CLIP && state == INITIAL):
state = RELOAD
return true
return false