Files
Scoom/addons/godot_sfxr/SfxrStreamPlayer2D.gd
2022-12-06 00:48:50 +01:00

120 lines
2.3 KiB
GDScript

@tool
extends AudioStreamPlayer2D
# Wave Shape
var wave_type: int
# Envelope
var p_env_attack: float
var p_env_sustain: float
var p_env_punch: float
var p_env_decay: float
# Tone
var p_base_freq: float
var p_freq_limit: float
var p_freq_ramp: float
var p_freq_dramp: float
# Vibrato
var p_vib_strength: float
var p_vib_speed: float
# Tonal Change
var p_arp_mod: float
var p_arp_speed: float
# Square wve duty (proportion of time signal is high vs low)
var p_duty: float
var p_duty_ramp: float
# Repeat
var p_repeat_speed: float
# Flanger
var p_pha_offset: float
var p_pha_ramp: float
# Low-pass filter
var p_lpf_freq: float
var p_lpf_ramp: float
var p_lpf_resonance: float
# High-pass filter
var p_hpf_freq: float
var p_hpf_ramp: float
# Sample parameters
var sound_vol: float
var sample_rate: float
# Sfx Generation
var sfx_timer: SceneTreeTimer
##################################
# Inspector Properties
##################################
func _get_property_list() -> Array:
return SfxrStreamPlayerInterface.object_get_property_list()
func _get(property):
return SfxrStreamPlayerInterface.object_get(self, property)
func _set(property, value) -> bool:
return SfxrStreamPlayerInterface.object_set(self, property, value)
##################################
# Defaults
##################################
func _init():
SfxrStreamPlayerInterface.object_set_defaults(self)
func property_can_revert(property: String):
return SfxrStreamPlayerInterface.object_property_can_revert(property)
func property_get_revert(property: String):
return SfxrStreamPlayerInterface.object_property_get_revert(property)
##################################
# Presets
##################################
func random_preset() -> bool:
return SfxrStreamPlayerInterface.random_preset(self)
func preset_values(preset_key: int) -> bool:
return SfxrStreamPlayerInterface.preset_values(self, preset_key)
##################################
# Playback
##################################
func _on_sfx_timer_timeout(timer: SceneTreeTimer, play_after_build: bool):
SfxrStreamPlayerInterface._on_sfx_timer_timeout(self, timer, play_after_build)
func build_sfx(play_after_build: bool = false):
SfxrStreamPlayerInterface.build_sfx(self, play_after_build)
func play(from_position: float = 0.0):
if playing:
stop()
super.play(from_position)