Files
Scoom/Game.gd
2023-01-03 01:00:11 +01:00

43 lines
1.3 KiB
GDScript

extends Node3D
class_name Game
@onready var label : Label = $CanvasLayer/Label
@onready var player : CharacterBody3D = $PlayerQ3
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
var config = Runtimeloader.loadConfig("init.cfg") as ConfigFile
print("Loading PCK...")
for map_list in config.get_section_keys("MAPS"):
for map in config.get_value("MAPS", map_list):
Runtimeloader.loadPCK(map)
for weapons_list in config.get_section_keys("WEAPONS"):
for weapon in config.get_value("WEAPONS", weapons_list):
Runtimeloader.loadPCK(weapon)
print("Loading Resources Done.")
Runtimeloader.loadScene("maps/test_map.tscn", self)
#Runtimeloader.get_all_entities(node)
func _process(_delta):
label.text = "H Velocity: %3.2f" % [Vector2(player.velocity.x, player.velocity.z).length()]
label.text += "\nV Velocity: %3.2f" % [player.velocity.y]
label.text += "\nOn floor: %s" % player.is_on_floor()
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_F:
if !DisplayServer.window_get_mode():
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
elif event.keycode == KEY_ESCAPE:
get_tree().quit()