Files
Scoom/scripts/utils/runtimeloader.gd

71 lines
1.8 KiB
GDScript

extends Node
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_T:
load_gltf("runtime_loader_test.glb")
func load_gltf(path, hasCollision = false, trimesh = false):
var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new()
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"+path
else:
path = OS.get_executable_path() + "/"+path
var snd_file = FileAccess.open(path, FileAccess.READ)
var fileBytes = PackedByteArray()
fileBytes = snd_file.get_buffer(snd_file.get_length())
gltf.append_from_buffer(fileBytes, "", gltf_state)
print("Loading ", path)
var node = gltf.generate_scene(gltf_state)
var entity_count = 0;
for o in node.get_children():
if o.name.begins_with("entity_"):
print("Loading entity ",o.name)
if loadEntity(o):
entity_count += 1;
else:
if(hasCollision):
var meshInstance = node.get_child(0) as MeshInstance3D
if(trimesh):
meshInstance.create_trimesh_collision()
else:
meshInstance.create_convex_collision()
if(entity_count > 0):
print("Loaded gltf/glb file with ", entity_count, " entities.")
add_child(node)
return node
func loadEntity(node):
var path = ""
if(OS.has_feature("editor")):
path = "/home/kookroach/Documents/Projects/Scoom_test/"
else:
path = OS.get_executable_path() + "/"
var config = ConfigFile.new()
var err = config.load(path+"/entity_test.cfg")
if err != OK:
printerr("COULD NOT LOAD ENTITY : ", node.name)
return false
var x = config.get_section_keys(node.name)
if(x.size() < 1):
printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
return false
var entity = load_gltf(config.get_value(node.name, "model")) as Node3D
entity.transform.origin = node.transform.origin
entity.scale = (Vector3(1.5,1.5,1.5))
node.queue_free()
return true