Files
Scoom/scripts/utils/runtimeloader.gd
2023-01-01 19:34:37 +01:00

73 lines
1.9 KiB
GDScript

extends Node
var PATH = "res://scoom/"
const ENTITY_CONFIG = "entity.cfg"
func _ready():
if(not OS.has_feature("editor")):
PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
print(PATH)
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_T:
load_gltf("models/runtime_loader_test.glb")
func get_all_children(in_node, arr = []):
arr.push_back(in_node)
for child in in_node.get_children():
arr = get_all_children(child,arr)
return arr
func load_gltf(file, hasCollision = false, trimesh = false):
var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new()
var snd_file = FileAccess.open(PATH + file, FileAccess.READ)
var fileBytes = PackedByteArray()
fileBytes = snd_file.get_buffer(snd_file.get_length())
gltf.append_from_buffer(fileBytes, "", gltf_state)
print("Loading ", PATH + file)
var node = gltf.generate_scene(gltf_state)
var entity_count = 0;
for o in get_all_children(node):
if o.name.begins_with("entity_") && not o.name.ends_with("_geometry"):
print("Loading entity ", o.name)
if loadEntity(o):
entity_count += 1;
elif o is MeshInstance3D:
if hasCollision:
if(trimesh):
o.create_trimesh_collision()
else:
o.create_convex_collision()
add_child(node)
if(entity_count > 0):
print("Loaded ", entity_count, " entities.")
return node
func loadEntity(node):
var config = ConfigFile.new()
var err = config.load(PATH + ENTITY_CONFIG)
if err != OK:
printerr("COULD NOT LOAD ENTITY : ", node.name)
node.queue_free()
return false
var x = config.get_section_keys(node.name)
if(x.size() < 1):
node.queue_free()
printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
return false
var entity = load_gltf(config.get_value(node.name, "model")) as Node3D
entity.transform.origin = node.transform.origin
entity.scale = (Vector3(1.5,1.5,1.5))
node.queue_free()
return true