Files
Scoom/Game.gd
2022-12-31 03:48:00 +01:00

27 lines
772 B
GDScript

extends Node3D
@onready var label : Label = $CanvasLayer/Label
@onready var player : CharacterBody3D = $TBLoader/PlayerQ3
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _process(_delta):
label.text = "H Velocity: %3.2f" % [Vector2(player.velocity.x, player.velocity.z).length()]
label.text += "\nV Velocity: %3.2f" % [player.velocity.y]
label.text += "\nOn floor: %s" % player.is_on_floor()
func _input(event):
if event is InputEventKey and event.is_pressed():
if event.keycode == KEY_F:
if !DisplayServer.window_get_mode():
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
elif event.keycode == KEY_ESCAPE:
get_tree().quit()