This commit is contained in:
Arthur
2022-12-10 03:02:53 +01:00
10 changed files with 94 additions and 16 deletions

32
scripts/Modules/Cannon.gd Normal file
View File

@@ -0,0 +1,32 @@
extends Module
class_name Cannon
enum STATE {INACTIVE, RELOADING, SHOOTING}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
root.shoot.connect(_on_signal_shooting)
maxStashValue = 1
currentStashValue = 0
currentState = STATE.INACTIVE
#TODO: FINISH
func interact():
if currentState == STATE.INACTIVE:
#TODO: RELOADING
if currentStashValue < maxStashValue:
currentState = STATE.RELOADING
currentStashValue += 1
return
return
func _on_signal_shooting():
print("hit")
if currentStashValue >= 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
currentStashValue -= 1
#TODO: SHOOTING
currentState = STATE.INACTIVE
return