mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
exports
This commit is contained in:
@@ -156,7 +156,7 @@ func approach():
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tween.tween_property(p1_train, "position", Vector3(p1_train.position.x, p1_train.position.y, p2_train.position.z), 0.7)
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else:
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tween.tween_property(p2_train, "position", Vector3(p2_train.position.x, p2_train.position.y, p1_train.position.z), 0.7)
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emit_signal("shoot")
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tween.tween_callback(func(): emit_signal("shoot")).set_delay(0.5)
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tween.tween_callback(fight).set_delay(1)
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func fight():
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@@ -17,6 +17,7 @@ func _ready():
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currentStashValue = 10
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$Sprite3D2.texture = icon
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$AudioStreamPlayer.stream = audioClip
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$Sprite3D2.visible = false
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func interact(player):
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if currentStashValue >= 1:
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@@ -24,104 +24,7 @@ var rng = RandomNumberGenerator.new()
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func _ready():
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walking = "walking"
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idle = "idle"
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#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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func miniGameColor(input: int, red: int):
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if(input == 0):
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$MiniGameButton0.modulate = Color(1,1,red)
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if(input == 1):
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$MiniGameButton1.modulate = Color(1,1,red)
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if(input == 2):
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$MiniGameButton2.modulate = Color(1,1,red)
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if(input == 3):
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$MiniGameButton3.modulate = Color(1,1,red)
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if(input == 4):
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$MiniGameButton4.modulate = Color(1,1,red)
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if(input == 5):
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$MiniGameButton5.modulate = Color(1,1,red)
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func miniGameReset():
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MiniGamePos = 0
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if(is_player1):
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miniGameColor(0,1)
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miniGameColor(1,1)
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miniGameColor(2,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(0)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(1)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(2)
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else:
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miniGameColor(3,1)
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miniGameColor(4,1)
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miniGameColor(5,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(3)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(4)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(5)
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func miniGameSetArrow(buttonNr: int):
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if(buttonNr == 0):
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$MiniGameButton0.frame = 26 + MiniGame[0]
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if(buttonNr == 1):
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$MiniGameButton1.frame = 26 + MiniGame[1]
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if(buttonNr == 2):
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$MiniGameButton2.frame = 26 + MiniGame[2]
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if(buttonNr == 3):
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$MiniGameButton3.frame = 26 + MiniGame[0]
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if(buttonNr == 4):
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$MiniGameButton4.frame = 26 + MiniGame[1]
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if(buttonNr == 5):
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$MiniGameButton5.frame = 26 + MiniGame[2]
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func miniGameCheck(input : int):
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if(is_player1):
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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$MiniGameButton0.hide()
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$MiniGameButton1.hide()
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$MiniGameButton2.hide()
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P1inMiniGame = 0
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miniGameReset()
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else:
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos+3, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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$MiniGameButton3.hide()
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$MiniGameButton4.hide()
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$MiniGameButton5.hide()
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P2inMiniGame = 0
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miniGameReset()
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func _process(delta):
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if Input.is_action_just_pressed("p1_extra"):
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if(P1inMiniGame == 0):
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P1inMiniGame = 1
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$MiniGameButton0.show()
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$MiniGameButton1.show()
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$MiniGameButton2.show()
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if Input.is_action_just_pressed("p2_extra"):
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if(P2inMiniGame == 0):
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P2inMiniGame = 1
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$MiniGameButton3.show()
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$MiniGameButton4.show()
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$MiniGameButton5.show()
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func _physics_process(delta):
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if(velocity.length() > 0):
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@@ -144,44 +47,24 @@ func _physics_process(delta):
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func check_input():
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if is_player1:
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if(!P1inMiniGame):
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if Input.is_action_pressed("p1_left"):
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movement.x -= 1
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if Input.is_action_pressed("p1_right"):
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movement.x += 1
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if Input.is_action_pressed("p1_up"):
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movement.z -= 1
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if Input.is_action_pressed("p1_down"):
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movement.z += 1
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else:
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if Input.is_action_just_pressed("p1_up"):
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miniGameCheck(0)
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if Input.is_action_just_pressed("p1_right"):
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miniGameCheck(1)
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if Input.is_action_just_pressed("p1_down"):
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miniGameCheck(2)
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if Input.is_action_just_pressed("p1_left"):
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miniGameCheck(3)
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if Input.is_action_pressed("p1_left"):
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movement.x -= 1
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if Input.is_action_pressed("p1_right"):
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movement.x += 1
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if Input.is_action_pressed("p1_up"):
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movement.z -= 1
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if Input.is_action_pressed("p1_down"):
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movement.z += 1
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else:
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if(!P2inMiniGame):
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if Input.is_action_pressed("p2_left"):
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movement.x -= 1
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if Input.is_action_pressed("p2_right"):
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movement.x += 1
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if Input.is_action_pressed("p2_up"):
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movement.z -= 1
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if Input.is_action_pressed("p2_down"):
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movement.z += 1
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else:
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if Input.is_action_just_pressed("p2_up"):
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miniGameCheck(0)
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if Input.is_action_just_pressed("p2_right"):
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miniGameCheck(1)
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if Input.is_action_just_pressed("p2_down"):
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miniGameCheck(2)
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if Input.is_action_just_pressed("p2_left"):
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miniGameCheck(3)
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if Input.is_action_pressed("p2_left"):
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movement.x -= 1
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if Input.is_action_pressed("p2_right"):
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movement.x += 1
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if Input.is_action_pressed("p2_up"):
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movement.z -= 1
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if Input.is_action_pressed("p2_down"):
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movement.z += 1
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func check_interaction():
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var action
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if is_player1:
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