mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 12:16:14 +01:00
fixing
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=3 uid="uid://bikdn7ep2vpxw"]
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[gd_scene load_steps=23 format=3 uid="uid://bikdn7ep2vpxw"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="1_mcmgl"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="1_mcmgl"]
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[ext_resource type="PackedScene" uid="uid://c1mymb38wqdg6" path="res://Nodes/train.tscn" id="2_xoa1a"]
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[ext_resource type="PackedScene" uid="uid://c1mymb38wqdg6" path="res://Nodes/train.tscn" id="2_xoa1a"]
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@@ -13,6 +13,10 @@
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[ext_resource type="Texture2D" uid="uid://djsergj3l4t2c" path="res://o_walking_ball2.png" id="9_rt6ws"]
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[ext_resource type="Texture2D" uid="uid://djsergj3l4t2c" path="res://o_walking_ball2.png" id="9_rt6ws"]
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[ext_resource type="Texture2D" uid="uid://ctssikrodjqvc" path="res://o_walking_powder2.png" id="11_eefgn"]
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[ext_resource type="Texture2D" uid="uid://ctssikrodjqvc" path="res://o_walking_powder2.png" id="11_eefgn"]
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[ext_resource type="Texture2D" uid="uid://nctqw3vt5q0y" path="res://o_walking_coal2.png" id="12_581v4"]
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[ext_resource type="Texture2D" uid="uid://nctqw3vt5q0y" path="res://o_walking_coal2.png" id="12_581v4"]
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[ext_resource type="PackedScene" uid="uid://bkpnrgcfr1jgl" path="res://Nodes/Bin.tscn" id="14_n2rwc"]
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[ext_resource type="PackedScene" uid="uid://byo1m0n20yl45" path="res://Nodes/cannon.tscn" id="15_sof53"]
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[ext_resource type="PackedScene" uid="uid://cet80w4yr8rse" path="res://Storage.tscn" id="16_7dojn"]
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[ext_resource type="PackedScene" uid="uid://bhivunrkj87cy" path="res://Nodes/engine.tscn" id="17_regf7"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dijw3"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dijw3"]
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size = Vector3(1, 3.77669, 24)
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size = Vector3(1, 3.77669, 24)
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@@ -112,3 +116,26 @@ frames = SubResource("SpriteFrames_ltjyh")
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animation = &"walking_coal"
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animation = &"walking_coal"
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speed_scale = 2.0
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speed_scale = 2.0
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playing = true
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playing = true
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[node name="Bin" parent="." instance=ExtResource("14_n2rwc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.18577, 0.622175, 10.6544)
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[node name="Cannon" parent="." instance=ExtResource("15_sof53")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.90697, 1.80346, 0.245877)
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[node name="Cannon2" parent="." instance=ExtResource("15_sof53")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.90697, 1.80346, -5.83086)
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[node name="Storage" parent="." instance=ExtResource("16_7dojn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.30738, 0.293261, -10.1586)
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[node name="Storage2" parent="." instance=ExtResource("16_7dojn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.67656, 0.293261, -1.79235)
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currentType = 1
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[node name="Storage3" parent="." instance=ExtResource("16_7dojn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.79878, 0.293261, 6.13508)
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currentType = 2
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[node name="Engine" parent="." instance=ExtResource("17_regf7")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 2.86451, 1.17834, 10.1923)
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@@ -21,7 +21,6 @@ size_flags_horizontal = 4
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[node name="Panel" type="Panel" parent="."]
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[node name="Panel" type="Panel" parent="."]
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custom_minimum_size = Vector2(15, 0)
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custom_minimum_size = Vector2(15, 0)
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layout_mode = 1
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anchors_preset = 13
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anchors_preset = 13
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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@@ -30,7 +29,6 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="VSlider" type="VSlider" parent="."]
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[node name="VSlider" type="VSlider" parent="."]
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layout_mode = 1
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anchors_preset = 13
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anchors_preset = 13
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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@@ -48,7 +46,6 @@ editable = false
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scrollable = false
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scrollable = false
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[node name="VSlider2" type="VSlider" parent="."]
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[node name="VSlider2" type="VSlider" parent="."]
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layout_mode = 1
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anchors_preset = 13
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anchors_preset = 13
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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@@ -38,7 +38,8 @@ func _ready():
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p2_train.is_P1 = false
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p2_train.is_P1 = false
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p1_train.hit.connect(_on_hit_player)
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p1_train.hit.connect(_on_hit_player)
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p2_train.hit.connect(_on_hit_player)
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p2_train.hit.connect(_on_hit_player)
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p1_train.current_speed = 3
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p1_train.current_speed = 6
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p2_train.current_speed = 6
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func getMapSize(node, is_start):
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func getMapSize(node, is_start):
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if node == StartNode && not is_start:
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if node == StartNode && not is_start:
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@@ -101,7 +102,7 @@ func mapSimulation(delta):
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func fightSimulation():
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func fightSimulation():
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#FIGHT SIMULATION
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#FIGHT SIMULATION
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print(p1_train.current_distance - p2_train.current_distance)
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#print(p1_train.current_distance - p2_train.current_distance)
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if(p1_node == p2_node && abs(p1_train.current_distance - p2_train.current_distance) < 0.5):
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if(p1_node == p2_node && abs(p1_train.current_distance - p2_train.current_distance) < 0.5):
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if(fight_state == CHILL):
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if(fight_state == CHILL):
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fight_state = FIGHTING
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fight_state = FIGHTING
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@@ -38,5 +38,6 @@ func shoot():
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currentStashValue -= 1
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currentStashValue -= 1
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currentPowderStashValue = 0
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currentPowderStashValue = 0
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currentState = STATE.INACTIVE
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currentState = STATE.INACTIVE
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print("pew")
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return true
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return true
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return false
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return false
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@@ -3,7 +3,7 @@ class_name TrainEngine
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enum STATE {RUNNING, DEAD}
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enum STATE {RUNNING, DEAD}
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const maxSpeed = 6
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const maxSpeed = 10
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const refuelRate = 0.5
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const refuelRate = 0.5
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@onready var train = get_parent() as Train
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@onready var train = get_parent() as Train
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@@ -32,8 +32,8 @@ func interact(player):
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func _process(delta):
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func _process(delta):
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if not train.is_dead():
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if not train.is_dead():
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train.current_speed -= 0.1 * delta
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train.current_speed -= 0.1 * delta * 0.25
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print(train.current_speed)
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print("Player ",train.is_P1,train.current_speed)
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@@ -13,8 +13,8 @@ enum TYPE {AMMO, GUNPOWDER, COAL}
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func _ready():
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func _ready():
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var root = get_tree().root.get_child(0)
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var root = get_tree().root.get_child(0)
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#root.ammo_pickup.connect(_on_signal_storing)
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#root.ammo_pickup.connect(_on_signal_storing)
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maxStashValue = 5
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maxStashValue = 10
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currentStashValue = 5
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currentStashValue = 10
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func interact(player):
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func interact(player):
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if currentStashValue >= 1:
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if currentStashValue >= 1:
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