added other cannon ball sizes

This commit is contained in:
Arthur
2022-12-11 00:11:15 +01:00
parent e670293ee6
commit 1de684c5c1
21 changed files with 305 additions and 22 deletions

View File

@@ -3,8 +3,6 @@ extends Module
class_name Cannon
enum STATE {INACTIVE, RELOADING, SHOOTING}
enum AMMO {NORMAL, HEAVY, LIGHT}
var currentAmmo: AMMO
var currentPowderStashValue = 0
var maxPowderStashValue = 3
var CAN_ENGAGE = false

View File

@@ -2,7 +2,7 @@ extends Module
class_name Storage
enum TYPE {AMMO, GUNPOWDER, COAL}
enum TYPE {AMMO, GUNPOWDER, COAL, LARGE, GIANT}
@export var currentType: TYPE

View File

@@ -12,7 +12,7 @@ var is_alive = true
var walking
var idle
enum TYPE {AMMO, GUNPOWDER, FUEL}
enum TYPE {AMMO, GUNPOWDER, FUEL, LARGE, GIANT}
var P1inMiniGame = 0
var P2inMiniGame = 0
@@ -172,6 +172,12 @@ func fill_inventory(type):
2:
walking = "walking_coal"
idle = "idle_coal"
3:
walking = "walking_large"
idle = "idle_large"
4:
walking = "walking_giant"
idle = "idle_giant"
func getResource():