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added other cannon ball sizes
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@@ -3,8 +3,6 @@ extends Module
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class_name Cannon
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enum STATE {INACTIVE, RELOADING, SHOOTING}
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enum AMMO {NORMAL, HEAVY, LIGHT}
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var currentAmmo: AMMO
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var currentPowderStashValue = 0
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var maxPowderStashValue = 3
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var CAN_ENGAGE = false
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