This commit is contained in:
2022-12-10 12:21:32 +01:00
parent aaa8be864a
commit 1fd9a1c366
15 changed files with 195 additions and 12 deletions

View File

@@ -44,7 +44,14 @@ func _on_hit_player(player1,dmg):
func _process(delta):
p1_train.current_distance += p1_train.current_speed * delta
p2_train.current_distance += p2_train.current_speed * delta
p1_train.distance_from_start += p1_train.current_speed * delta
p2_train.distance_from_start += p1_train.current_speed * delta
if(p1_node == StartNode && p1_train.distance_from_start > 5):
p1_train.distance_from_start = 0
if(p2_node == StartNode && p2_train.distance_from_start > 5):
p2_train.distance_from_start = 0
if(p1_train.current_distance >= p1_node.LENGTH):
var distance_delta = p1_train.current_distance - p1_node.LENGTH
p1_node = p1_node._on_train_exit(p1_train)

View File

@@ -13,12 +13,23 @@ var is_alive = true
#---------------Methods--------------#
func _physics_process(delta):
if(velocity.length() > 0):
$AnimatedSprite3D.play("walking")
else:
$AnimatedSprite3D.play("idle")
movement = Vector3(0,0,0)
check_interaction()
check_input()
velocity = movement * SPEED
if velocity.x < 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(90)
if velocity.x > 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(-90)
if velocity.z > 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(-180)
if velocity.z < 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(0)
move_and_slide()
func check_input():

View File

@@ -6,6 +6,7 @@ signal game_over
var is_P1 = true
var current_distance = 0
var distance_from_start = 0
var current_speed = 5
var CANNONS = []
var STORAGES = []