mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 12:16:14 +01:00
fix bugs
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://csh4o2b15qltk"]
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[gd_scene load_steps=5 format=3 uid="uid://vwjd5od63jgh"]
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[ext_resource type="Script" path="res://scripts/Player.gd" id="1_dta8q"]
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[ext_resource type="Script" path="res://scripts/Player.gd" id="1_dta8q"]
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[ext_resource type="Texture2D" uid="uid://cy6x8d3xe8lux" path="res://icon.svg" id="2_yjfj7"]
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[ext_resource type="Texture2D" uid="uid://cy6x8d3xe8lux" path="res://icon.svg" id="2_yjfj7"]
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@@ -1,12 +1,19 @@
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[gd_scene load_steps=5 format=3 uid="uid://n7w0ff7u25yc"]
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[gd_scene load_steps=8 format=3 uid="uid://n7w0ff7u25yc"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="PackedScene" uid="uid://byo1m0n20yl45" path="res://Nodes/cannon.tscn" id="2_vrf6k"]
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[ext_resource type="PackedScene" uid="uid://byo1m0n20yl45" path="res://Nodes/cannon.tscn" id="2_vrf6k"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="2_xl0he"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="2_xl0he"]
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[ext_resource type="PackedScene" uid="uid://vwjd5od63jgh" path="res://Nodes/Player.tscn" id="4_1ipcp"]
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[sub_resource type="BoxMesh" id="BoxMesh_ognqx"]
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[sub_resource type="BoxMesh" id="BoxMesh_ognqx"]
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size = Vector3(13, 1, 25)
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size = Vector3(13, 1, 25)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p3d4e"]
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data = PackedVector3Array(-6.5, 0.5, 12.5, 6.5, 0.5, 12.5, -6.5, -0.5, 12.5, 6.5, 0.5, 12.5, 6.5, -0.5, 12.5, -6.5, -0.5, 12.5, 6.5, 0.5, -12.5, -6.5, 0.5, -12.5, 6.5, -0.5, -12.5, -6.5, 0.5, -12.5, -6.5, -0.5, -12.5, 6.5, -0.5, -12.5, 6.5, 0.5, 12.5, 6.5, 0.5, -12.5, 6.5, -0.5, 12.5, 6.5, 0.5, -12.5, 6.5, -0.5, -12.5, 6.5, -0.5, 12.5, -6.5, 0.5, -12.5, -6.5, 0.5, 12.5, -6.5, -0.5, -12.5, -6.5, 0.5, 12.5, -6.5, -0.5, 12.5, -6.5, -0.5, -12.5, 6.5, 0.5, 12.5, -6.5, 0.5, 12.5, 6.5, 0.5, -12.5, -6.5, 0.5, 12.5, -6.5, 0.5, -12.5, 6.5, 0.5, -12.5, -6.5, -0.5, 12.5, 6.5, -0.5, 12.5, -6.5, -0.5, -12.5, 6.5, -0.5, 12.5, 6.5, -0.5, -12.5, -6.5, -0.5, -12.5)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_l76gd"]
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data = PackedVector3Array(-6.5, 0.5, 12.5, 6.5, 0.5, 12.5, -6.5, -0.5, 12.5, 6.5, 0.5, 12.5, 6.5, -0.5, 12.5, -6.5, -0.5, 12.5, 6.5, 0.5, -12.5, -6.5, 0.5, -12.5, 6.5, -0.5, -12.5, -6.5, 0.5, -12.5, -6.5, -0.5, -12.5, 6.5, -0.5, -12.5, 6.5, 0.5, 12.5, 6.5, 0.5, -12.5, 6.5, -0.5, 12.5, 6.5, 0.5, -12.5, 6.5, -0.5, -12.5, 6.5, -0.5, 12.5, -6.5, 0.5, -12.5, -6.5, 0.5, 12.5, -6.5, -0.5, -12.5, -6.5, 0.5, 12.5, -6.5, -0.5, 12.5, -6.5, -0.5, -12.5, 6.5, 0.5, 12.5, -6.5, 0.5, 12.5, 6.5, 0.5, -12.5, -6.5, 0.5, 12.5, -6.5, 0.5, -12.5, 6.5, 0.5, -12.5, -6.5, -0.5, 12.5, 6.5, -0.5, 12.5, -6.5, -0.5, -12.5, 6.5, -0.5, 12.5, 6.5, -0.5, -12.5, -6.5, -0.5, -12.5)
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[node name="Game" type="Node"]
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[node name="Game" type="Node"]
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script = ExtResource("1_iox18")
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script = ExtResource("1_iox18")
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@@ -23,6 +30,14 @@ script = ExtResource("2_xl0he")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -8)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -8)
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mesh = SubResource("BoxMesh_ognqx")
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mesh = SubResource("BoxMesh_ognqx")
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[node name="StaticBody3D" type="StaticBody3D" parent="Player1/MeshInstance3D2"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player1/MeshInstance3D2/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_p3d4e")
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[node name="CharacterBody3D" parent="Player1" instance=ExtResource("4_1ipcp")]
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, -1.18815, 0, -11.064)
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[node name="Player2" type="Node3D" parent="."]
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[node name="Player2" type="Node3D" parent="."]
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transform = Transform3D(-0.0154456, -6.75145e-10, -0.999879, -5.21344e-12, 1, -6.75146e-10, 0.999879, -5.2134e-12, -0.0154456, -8, 0, -32)
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transform = Transform3D(-0.0154456, -6.75145e-10, -0.999879, -5.21344e-12, 1, -6.75146e-10, 0.999879, -5.2134e-12, -0.0154456, -8, 0, -32)
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script = ExtResource("2_xl0he")
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script = ExtResource("2_xl0he")
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@@ -30,3 +45,11 @@ script = ExtResource("2_xl0he")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Player2"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Player2"]
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transform = Transform3D(-0.0154456, -5.21524e-12, 0.999881, -6.75146e-10, 1, -5.21521e-12, -0.999881, -6.75146e-10, -0.0154456, 31.7182, -1.23195e-08, -18.4921)
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transform = Transform3D(-0.0154456, -5.21524e-12, 0.999881, -6.75146e-10, 1, -5.21521e-12, -0.999881, -6.75146e-10, -0.0154456, 31.7182, -1.23195e-08, -18.4921)
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mesh = SubResource("BoxMesh_ognqx")
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mesh = SubResource("BoxMesh_ognqx")
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[node name="StaticBody3D" type="StaticBody3D" parent="Player2/MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player2/MeshInstance3D/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_l76gd")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 0, 0)
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@@ -69,6 +69,11 @@ config/icon="res://icon.svg"
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[input]
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[input]
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test={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"unicode":0,"echo":false,"script":null)
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]
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}
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p1_left={
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p1_left={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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@@ -8,11 +8,9 @@ var inventory = 0 #1 - full, 0 - empty inventory
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var resource = 0
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var resource = 0
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var is_alive = true
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var is_alive = true
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@onready var is_player1 : bool
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@onready var is_player1 = true
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#---------------Methods--------------#
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#---------------Methods--------------#
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func _init(player_id):
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is_player1 = player_id
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func _physics_process(delta):
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func _physics_process(delta):
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@@ -47,14 +45,15 @@ func check_input():
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func check_interaction():
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func check_interaction():
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var action
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var action
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if is_player1:
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if is_player1:
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action = "p1_interaction"
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action = "p1_interact"
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else:
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else:
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action = "p2_interaction"
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action = "p2_interact"
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if Input.is_action_just_pressed(action):
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if Input.is_action_just_pressed(action):
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for body in $HitBox.get_overlapping_bodies():
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for body in $HitBox.get_overlapping_bodies():
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if body.has_method("interact") and body.name == "Storage":
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if body is Module:
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#Storage interaction
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#Storage interaction
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if not inventory:
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if not inventory && body is Storage:
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body.interact()
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elif inventory && not body is Storage:
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body.interact()
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body.interact()
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