Add light setup, scene for main level, add canon model, add generic metal materials

This commit is contained in:
Florian Decker
2022-12-10 21:09:53 +01:00
parent 8ef7cc2507
commit 2e10a0fa64
11 changed files with 204 additions and 1 deletions

View File

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://df1p6wn43228a"
path="res://.godot/imported/Canon.glb-2e2816fe12000dfedda548448b663bc3.scn"
[deps]
source_file="res://Assets/Model/Weapons/Canon.glb"
dest_files=["res://.godot/imported/Canon.glb-2e2816fe12000dfedda548448b663bc3.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={
"materials": {
"Copper": {
"use_external/enabled": true,
"use_external/path": "res://Assets/Textures/CopperOxidated/M_Copper.tres"
},
"CopperNew": {
"use_external/enabled": true,
"use_external/path": "res://Assets/Textures/CopperNew/CleanCopper.tres"
},
"Plank": {
"use_external/enabled": true,
"use_external/path": "res://Assets/Textures/Wood/M_Wood.tres"
}
}
}