Add light setup, scene for main level, add canon model, add generic metal materials

This commit is contained in:
Florian Decker
2022-12-10 21:09:53 +01:00
parent 8ef7cc2507
commit 2e10a0fa64
11 changed files with 204 additions and 1 deletions

View File

@@ -0,0 +1,13 @@
[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://6iimuun6ruv4"]
[ext_resource type="Texture2D" uid="uid://dbjxy01lkuvle" path="res://Assets/Textures/CopperNew/copper_Metallic.png" id="1_xkanr"]
[ext_resource type="Texture2D" uid="uid://bh776vcqbunoi" path="res://Assets/Textures/CopperNew/copper_Normal.png" id="2_vx0hn"]
[ext_resource type="Texture2D" uid="uid://dwlxmetf7l5gf" path="res://Assets/Textures/CopperNew/copper_Rougness.png" id="3_wnjt4"]
[resource]
albedo_color = Color(0.52549, 0.509804, 0.54902, 1)
metallic = 1.0
metallic_texture = ExtResource("1_xkanr")
roughness_texture = ExtResource("3_wnjt4")
normal_enabled = true
normal_texture = ExtResource("2_vx0hn")