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Add light setup, scene for main level, add canon model, add generic metal materials
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13
Assets/Textures/CopperNew/CleanCopper.tres
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13
Assets/Textures/CopperNew/CleanCopper.tres
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://6iimuun6ruv4"]
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[ext_resource type="Texture2D" uid="uid://dbjxy01lkuvle" path="res://Assets/Textures/CopperNew/copper_Metallic.png" id="1_xkanr"]
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[ext_resource type="Texture2D" uid="uid://bh776vcqbunoi" path="res://Assets/Textures/CopperNew/copper_Normal.png" id="2_vx0hn"]
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[ext_resource type="Texture2D" uid="uid://dwlxmetf7l5gf" path="res://Assets/Textures/CopperNew/copper_Rougness.png" id="3_wnjt4"]
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[resource]
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albedo_color = Color(0.52549, 0.509804, 0.54902, 1)
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metallic = 1.0
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metallic_texture = ExtResource("1_xkanr")
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roughness_texture = ExtResource("3_wnjt4")
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normal_enabled = true
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normal_texture = ExtResource("2_vx0hn")
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