Add light setup, scene for main level, add canon model, add generic metal materials

This commit is contained in:
Florian Decker
2022-12-10 21:09:53 +01:00
parent 8ef7cc2507
commit 2e10a0fa64
11 changed files with 204 additions and 1 deletions

30
Nodes/light_setup.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://crj1k7txwig77"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ghq3e"]
sky_top_color = Color(0.662745, 0.356863, 0.129412, 1)
sky_horizon_color = Color(0.815686, 0.145098, 0.254902, 1)
[sub_resource type="Sky" id="Sky_y00o5"]
sky_material = SubResource("ProceduralSkyMaterial_ghq3e")
process_mode = 1
[sub_resource type="Environment" id="Environment_t4j8q"]
background_mode = 2
background_energy_multiplier = 0.78
sky = SubResource("Sky_y00o5")
ambient_light_source = 3
tonemap_mode = 2
ssao_enabled = true
ssao_power = 9.0943
ssao_detail = 1.31
ssao_horizon = 0.21
ssil_enabled = true
[node name="LightSetup" type="Node"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.722372, -0.152892, 0.674391, -0.260844, 0.842959, 0.470511, -0.640421, -0.515795, 0.569048, 0, 8.25958, 0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_t4j8q")