Add light setup, scene for main level, add canon model, add generic metal materials

This commit is contained in:
Florian Decker
2022-12-10 21:09:53 +01:00
parent 8ef7cc2507
commit 2e10a0fa64
11 changed files with 204 additions and 1 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://c1mymb38wqdg6"]
[gd_scene load_steps=11 format=3 uid="uid://c1mymb38wqdg6"]
[ext_resource type="PackedScene" uid="uid://by5dkvik2ti0a" path="res://Assets/Model/Train/TrainFloorTile4x4.glb" id="1_ruoy4"]
[ext_resource type="PackedScene" uid="uid://bbt38m8mno0d2" path="res://Assets/Model/Train/TrainWall.glb" id="2_ph0y0"]
@@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://gihk416gd7tx" path="res://Assets/Model/Train/TrainPillarArcExtention.glb" id="7_87n8g"]
[ext_resource type="PackedScene" uid="uid://dfljj7kor8v2j" path="res://Assets/Model/Train/TrainPillarWood.glb" id="7_hd70v"]
[ext_resource type="PackedScene" uid="uid://08f17h0im640" path="res://Assets/Model/Train/TrainWallInterior.glb" id="9_yvbc7"]
[ext_resource type="PackedScene" uid="uid://df1p6wn43228a" path="res://Assets/Model/Weapons/Canon.glb" id="10_54n3n"]
[node name="train" type="Node3D"]
@@ -127,3 +128,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, -2)
[node name="TrainWallInterior3" parent="." instance=ExtResource("9_yvbc7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -2)
[node name="Canon" parent="." instance=ExtResource("10_54n3n")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 6.14337, 0, 1.47043)
[node name="Canon2" parent="." instance=ExtResource("10_54n3n")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.07371, 0, 1.47043)