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https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
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@@ -17,15 +17,15 @@ func interact():
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#TODO: RELOADING
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if currentStashValue < maxStashValue:
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currentState = STATE.RELOADING
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currentStashValue = maxStashValue
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++currentStashValue
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return
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return
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func _on_signal_shooting():
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if currentStashValue == 1 and currentState == STATE.INACTIVE:
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if currentStashValue >= 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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--currentStashValue
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#TODO: SHOOTING
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currentState = STATE.INACTIVE
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return
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26
Storage.gd
26
Storage.gd
@@ -1,11 +1,23 @@
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extends "res://Module.gd"
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extends Module
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class_name Storage
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# Called when the node enters the scene tree for the first time.
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enum TYPE {AMMO, GUNPOWDER, FUEL}
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@export var currentType: TYPE
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#------------Methods-------------#
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func _ready():
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pass # Replace with function body.
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var root = get_tree().root.get_child(0)
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root.shooting.connect(_on_signal_storing)
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maxStashValue = 5
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currentStashValue = 0
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func interact():
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if currentStashValue >= 1:
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--currentStashValue
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return
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func _on_signal_storing():
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if currentStashValue < maxStashValue:
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++currentStashValue
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return
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@@ -20,6 +20,11 @@ _global_script_classes=[{
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"path": "res://Module.gd"
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}, {
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"base": "Module",
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"class": &"Storage",
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"language": &"GDScript",
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"path": "res://Storage.gd"
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}, {
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"base": "Module",
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"class": &"TrainEngine",
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"language": &"GDScript",
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"path": "res://Engine.gd"
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@@ -27,6 +32,7 @@ _global_script_classes=[{
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_global_script_class_icons={
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"Cannon": "",
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"Module": "",
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"Storage": "",
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"TrainEngine": ""
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}
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