MinigameAdded

This commit is contained in:
Albion
2022-12-10 21:35:18 +01:00
parent 5b84059b8c
commit 379d2d095a
4 changed files with 153 additions and 17 deletions

View File

@@ -14,10 +14,68 @@ var idle
enum TYPE {AMMO, GUNPOWDER, FUEL}
var P1inMiniGame = 0
var P2inMiniGame = 0
var MiniGame = [-1, -1, -1]
var MiniGamePos = 0
var rng = RandomNumberGenerator.new()
#---------------Methods--------------#
func _ready():
walking = "walking"
idle = "idle"
$MiniGameButton0.hide()
$MiniGameButton1.hide()
$MiniGameButton2.hide()
func miniGameColor(input: int, red: int):
if(input == 0):
$MiniGameButton0.modulate = Color(1,1,red)
if(input == 1):
$MiniGameButton1.modulate = Color(1,1,red)
if(input == 2):
$MiniGameButton2.modulate = Color(1,1,red)
func miniGameReset():
MiniGamePos = 0
miniGameColor(0,1)
miniGameColor(1,1)
miniGameColor(2,1)
MiniGame[0] = rng.randi_range(0, 3)
miniGameSetArrow(0)
MiniGame[1] = rng.randi_range(0, 3)
miniGameSetArrow(1)
MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(2)
func miniGameSetArrow(buttonNr: int):
if(buttonNr == 0):
$MiniGameButton0.frame = 26 + MiniGame[0]
if(buttonNr == 1):
$MiniGameButton1.frame = 26 + MiniGame[1]
if(buttonNr == 2):
$MiniGameButton2.frame = 26 + MiniGame[2]
func miniGameCheck(input : int):
if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos, 0)
MiniGamePos = MiniGamePos +1
else:
miniGameReset()
if(MiniGamePos >= 3):
$MiniGameButton0.hide()
$MiniGameButton1.hide()
$MiniGameButton2.hide()
P1inMiniGame = 0
miniGameReset()
func _process(delta):
if Input.is_action_just_pressed("p1_extra"):
if(P1inMiniGame == 0):
P1inMiniGame = 1
$MiniGameButton0.show()
$MiniGameButton1.show()
$MiniGameButton2.show()
func _physics_process(delta):
if(velocity.length() > 0):
@@ -40,23 +98,43 @@ func _physics_process(delta):
func check_input():
if is_player1:
if Input.is_action_pressed("p1_left"):
movement.x -= 1
if Input.is_action_pressed("p1_right"):
movement.x += 1
if Input.is_action_pressed("p1_up"):
movement.z -= 1
if Input.is_action_pressed("p1_down"):
movement.z += 1
if(!P1inMiniGame):
if Input.is_action_pressed("p1_left"):
movement.x -= 1
if Input.is_action_pressed("p1_right"):
movement.x += 1
if Input.is_action_pressed("p1_up"):
movement.z -= 1
if Input.is_action_pressed("p1_down"):
movement.z += 1
else:
if Input.is_action_just_pressed("p1_up"):
miniGameCheck(0)
if Input.is_action_just_pressed("p1_right"):
miniGameCheck(1)
if Input.is_action_just_pressed("p1_down"):
miniGameCheck(2)
if Input.is_action_just_pressed("p1_left"):
miniGameCheck(3)
else:
if Input.is_action_pressed("p2_left"):
movement.x -= 1
if Input.is_action_pressed("p2_right"):
movement.x += 1
if Input.is_action_pressed("p2_up"):
movement.z -= 1
if Input.is_action_pressed("p2_down"):
movement.z += 1
if(!P2inMiniGame):
if Input.is_action_pressed("p2_left"):
movement.x -= 1
if Input.is_action_pressed("p2_right"):
movement.x += 1
if Input.is_action_pressed("p2_up"):
movement.z -= 1
if Input.is_action_pressed("p2_down"):
movement.z += 1
else:
if Input.is_action_just_pressed("p2_up"):
miniGameCheck(0)
if Input.is_action_just_pressed("p2_right"):
miniGameCheck(1)
if Input.is_action_just_pressed("p2_down"):
miniGameCheck(2)
if Input.is_action_just_pressed("p2_left"):
miniGameCheck(3)
func check_interaction():
var action