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https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
MinigameAdded
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@@ -14,10 +14,68 @@ var idle
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enum TYPE {AMMO, GUNPOWDER, FUEL}
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var P1inMiniGame = 0
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var P2inMiniGame = 0
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var MiniGame = [-1, -1, -1]
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var MiniGamePos = 0
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var rng = RandomNumberGenerator.new()
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#---------------Methods--------------#
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func _ready():
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walking = "walking"
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idle = "idle"
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$MiniGameButton0.hide()
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$MiniGameButton1.hide()
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$MiniGameButton2.hide()
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func miniGameColor(input: int, red: int):
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if(input == 0):
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$MiniGameButton0.modulate = Color(1,1,red)
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if(input == 1):
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$MiniGameButton1.modulate = Color(1,1,red)
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if(input == 2):
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$MiniGameButton2.modulate = Color(1,1,red)
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func miniGameReset():
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MiniGamePos = 0
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miniGameColor(0,1)
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miniGameColor(1,1)
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miniGameColor(2,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(0)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(1)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(2)
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func miniGameSetArrow(buttonNr: int):
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if(buttonNr == 0):
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$MiniGameButton0.frame = 26 + MiniGame[0]
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if(buttonNr == 1):
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$MiniGameButton1.frame = 26 + MiniGame[1]
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if(buttonNr == 2):
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$MiniGameButton2.frame = 26 + MiniGame[2]
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func miniGameCheck(input : int):
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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$MiniGameButton0.hide()
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$MiniGameButton1.hide()
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$MiniGameButton2.hide()
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P1inMiniGame = 0
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miniGameReset()
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func _process(delta):
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if Input.is_action_just_pressed("p1_extra"):
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if(P1inMiniGame == 0):
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P1inMiniGame = 1
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$MiniGameButton0.show()
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$MiniGameButton1.show()
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$MiniGameButton2.show()
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func _physics_process(delta):
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if(velocity.length() > 0):
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@@ -40,23 +98,43 @@ func _physics_process(delta):
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func check_input():
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if is_player1:
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if Input.is_action_pressed("p1_left"):
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movement.x -= 1
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if Input.is_action_pressed("p1_right"):
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movement.x += 1
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if Input.is_action_pressed("p1_up"):
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movement.z -= 1
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if Input.is_action_pressed("p1_down"):
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movement.z += 1
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if(!P1inMiniGame):
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if Input.is_action_pressed("p1_left"):
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movement.x -= 1
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if Input.is_action_pressed("p1_right"):
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movement.x += 1
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if Input.is_action_pressed("p1_up"):
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movement.z -= 1
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if Input.is_action_pressed("p1_down"):
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movement.z += 1
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else:
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if Input.is_action_just_pressed("p1_up"):
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miniGameCheck(0)
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if Input.is_action_just_pressed("p1_right"):
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miniGameCheck(1)
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if Input.is_action_just_pressed("p1_down"):
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miniGameCheck(2)
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if Input.is_action_just_pressed("p1_left"):
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miniGameCheck(3)
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else:
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if Input.is_action_pressed("p2_left"):
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movement.x -= 1
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if Input.is_action_pressed("p2_right"):
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movement.x += 1
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if Input.is_action_pressed("p2_up"):
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movement.z -= 1
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if Input.is_action_pressed("p2_down"):
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movement.z += 1
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if(!P2inMiniGame):
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if Input.is_action_pressed("p2_left"):
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movement.x -= 1
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if Input.is_action_pressed("p2_right"):
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movement.x += 1
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if Input.is_action_pressed("p2_up"):
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movement.z -= 1
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if Input.is_action_pressed("p2_down"):
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movement.z += 1
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else:
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if Input.is_action_just_pressed("p2_up"):
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miniGameCheck(0)
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if Input.is_action_just_pressed("p2_right"):
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miniGameCheck(1)
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if Input.is_action_just_pressed("p2_down"):
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miniGameCheck(2)
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if Input.is_action_just_pressed("p2_left"):
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miniGameCheck(3)
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func check_interaction():
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var action
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