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Update Cannon.gd Comments
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@@ -13,6 +13,7 @@ func _ready():
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#TODO: FINISH
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func interact():
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if currentState == STATE.INACTIVE:
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#TODO: RELOADING
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if currentStashValue < maxStashValue:
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currentState = STATE.RELOADING
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currentStashValue = maxStashValue
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@@ -23,6 +24,6 @@ func interact():
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func _on_signal_shooting():
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if currentStashValue == 1:
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currentState = STATE.SHOOTING
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#TODO shooting
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#TODO: SHOOTING
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currentState = STATE.INACTIVE
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pass
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