Leo - Player wird hinzugefügt

This commit is contained in:
2022-12-10 07:05:52 +01:00
parent c8d42a39eb
commit 523fb63fe4
5 changed files with 145 additions and 9 deletions

60
Player.gd Normal file
View File

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extends CharacterBody3D
#-----------Parameters--------------#
var SPEED = 10
var movement = Vector3(0,0,0)
var collisionLayer = 3
var inventory = 0 #1 - full, 0 - empty inventory
var resource = 0
var is_alive = true
@onready var is_player1 : bool
#---------------Methods--------------#
func _init(player_id):
is_player1 = player_id
func _physics_process(delta):
movement = Vector3(0,0,0)
check_interaction()
check_input()
velocity = movement * SPEED
move_and_slide()
func check_input():
if is_player1:
if Input.is_action_pressed("p1_left"):
movement.x -= 1
if Input.is_action_pressed("p1_right"):
movement.x += 1
if Input.is_action_pressed("p1_up"):
movement.z -= 1
if Input.is_action_pressed("p1_down"):
movement.z += 1
else:
if Input.is_action_pressed("p2_left"):
movement.x -= 1
if Input.is_action_pressed("p2_right"):
movement.x += 1
if Input.is_action_pressed("p2_up"):
movement.z -= 1
if Input.is_action_pressed("p2_down"):
movement.z += 1
func check_interaction():
var action
if is_player1:
action = "p1_interaction"
else:
action = "p2_interaction"
if Input.is_action_just_pressed(action):
for body in $HitBox.get_overlapping_bodies():
if body.has_method("interact") and body.name == "Storage":
#Storage interaction
if not inventory:
body.interact()