Leo - Player wird hinzugefügt

This commit is contained in:
2022-12-10 07:05:52 +01:00
parent c8d42a39eb
commit 523fb63fe4
5 changed files with 145 additions and 9 deletions

60
Player.gd Normal file
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@@ -0,0 +1,60 @@
extends CharacterBody3D
#-----------Parameters--------------#
var SPEED = 10
var movement = Vector3(0,0,0)
var collisionLayer = 3
var inventory = 0 #1 - full, 0 - empty inventory
var resource = 0
var is_alive = true
@onready var is_player1 : bool
#---------------Methods--------------#
func _init(player_id):
is_player1 = player_id
func _physics_process(delta):
movement = Vector3(0,0,0)
check_interaction()
check_input()
velocity = movement * SPEED
move_and_slide()
func check_input():
if is_player1:
if Input.is_action_pressed("p1_left"):
movement.x -= 1
if Input.is_action_pressed("p1_right"):
movement.x += 1
if Input.is_action_pressed("p1_up"):
movement.z -= 1
if Input.is_action_pressed("p1_down"):
movement.z += 1
else:
if Input.is_action_pressed("p2_left"):
movement.x -= 1
if Input.is_action_pressed("p2_right"):
movement.x += 1
if Input.is_action_pressed("p2_up"):
movement.z -= 1
if Input.is_action_pressed("p2_down"):
movement.z += 1
func check_interaction():
var action
if is_player1:
action = "p1_interaction"
else:
action = "p2_interaction"
if Input.is_action_just_pressed(action):
for body in $HitBox.get_overlapping_bodies():
if body.has_method("interact") and body.name == "Storage":
#Storage interaction
if not inventory:
body.interact()

28
Player.tscn Normal file
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@@ -0,0 +1,28 @@
[gd_scene load_steps=5 format=3 uid="uid://33i0mf37sy3o"]
[ext_resource type="Script" path="res://Player.gd" id="1_4xmv0"]
[ext_resource type="Texture2D" uid="uid://cy6x8d3xe8lux" path="res://icon.svg" id="2_yjfj7"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p76ml"]
radius = 0.500599
height = 1.99403
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ndwdl"]
radius = 0.567567
[node name="CharacterBody3D" type="CharacterBody3D"]
script = ExtResource("1_4xmv0")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
visible = false
shape = SubResource("CapsuleShape3D_p76ml")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 2, 0)
texture = ExtResource("2_yjfj7")
[node name="HitBox" type="Area3D" parent="."]
collision_mask = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
shape = SubResource("CapsuleShape3D_ndwdl")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://1sr52olklfyy"]
[gd_scene load_steps=2 format=3 uid="uid://cet80w4yr8rse"]
[ext_resource type="Script" path="res://scripts/Modules/Storage.gd" id="1_guwoh"]

View File

@@ -3,25 +3,27 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cy6x8d3xe8lux"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
path.etc2="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc", "etc2"],
"vram_texture": true
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex", "res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -31,7 +33,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -39,13 +39,59 @@ _global_script_class_icons={
[application]
config/name="Semester Game Jam 2022"
run/main_scene="res://node_3d.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[input]
test={
p1_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
]
}
p1_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
]
}
p1_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
]
}
p1_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
]
}
p1_interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"unicode":0,"echo":false,"script":null)
]
}
p2_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"unicode":0,"echo":false,"script":null)
]
}
p2_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"unicode":0,"echo":false,"script":null)
]
}
p2_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"unicode":0,"echo":false,"script":null)
]
}
p2_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"unicode":0,"echo":false,"script":null)
]
}
p2_interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":46,"unicode":0,"echo":false,"script":null)
]
}