added moving backround

This commit is contained in:
PfandBoss
2022-12-11 02:58:09 +01:00
parent 597479a4a7
commit 54fcfe1866
7 changed files with 40 additions and 7 deletions

13
Nodes/game.gdshader Normal file
View File

@@ -0,0 +1,13 @@
shader_type spatial;
render_mode unshaded;
uniform vec2 direction_and_speed = vec2(0.25, 0.00);
uniform vec2 scale = vec2(1.0);
uniform bool flip = false;
uniform sampler2D albedo;
void fragment() {
vec2 uv = UV * scale - direction_and_speed * TIME;
if (flip) { uv = 1.0 - uv; }
ALBEDO = texture(albedo, uv).rgb;
}