added moving backround

This commit is contained in:
PfandBoss
2022-12-11 02:58:09 +01:00
parent 597479a4a7
commit 54fcfe1866
7 changed files with 40 additions and 7 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://b8u4bo4mklj55"]
[gd_scene load_steps=14 format=3 uid="uid://b8u4bo4mklj55"]
[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_dubwq"]
[ext_resource type="PackedScene" uid="uid://nxapkgcq2c70" path="res://Nodes/light_setup.tscn" id="2_1lh4t"]
[ext_resource type="PackedScene" path="res://Nodes/light_setup.tscn" id="2_1lh4t"]
[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="3_xcgy2"]
[ext_resource type="PackedScene" uid="uid://md2ofbviios3" path="res://Nodes/Train_P1.tscn" id="4_gg4ea"]
[ext_resource type="PackedScene" uid="uid://bikdn7ep2vpxw" path="res://Nodes/Train_P2.tscn" id="5_wi6pu"]
@@ -9,6 +9,19 @@
[ext_resource type="AudioStream" uid="uid://c5jhukuk8r3mf" path="res://Assets/Sounds/_MUSIC_/GameJamGameLoop.wav" id="7_wagg2"]
[ext_resource type="AudioStream" uid="uid://n4ynf7hg2pcl" path="res://Assets/Sounds/_SOUNDFX_/GleiseLoop.wav" id="8_c6uwu"]
[ext_resource type="AudioStream" uid="uid://dovvnflvxtqpi" path="res://Assets/Sounds/_SOUNDFX_/WindLoop.wav" id="9_q7v3t"]
[ext_resource type="Shader" path="res://Nodes/game.gdshader" id="10_s0qsw"]
[ext_resource type="Texture2D" uid="uid://cy6x8d3xe8lux" path="res://icon.svg" id="11_1bton"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_l0twu"]
render_priority = 0
shader = ExtResource("10_s0qsw")
shader_parameter/albedo = ExtResource("11_1bton")
shader_parameter/direction_and_speed = null
shader_parameter/flip = null
shader_parameter/scale = null
[sub_resource type="BoxMesh" id="BoxMesh_ygh83"]
material = SubResource("ShaderMaterial_l0twu")
[node name="Game" type="Node"]
script = ExtResource("1_dubwq")
@@ -44,3 +57,9 @@ autoplay = true
stream = ExtResource("9_q7v3t")
volume_db = -2.476
autoplay = true
[node name="Node3D" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D"]
transform = Transform3D(-3.93402e-06, 0, 90, 0, 1.168, 0, -90, 0, -3.93402e-06, 0, -1.88459, 0)
mesh = SubResource("BoxMesh_ygh83")