mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
Add ammo pile and gunpowder barrel model
This commit is contained in:
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Assets/Model/Objects/AmmoPile.glb
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Assets/Model/Objects/AmmoPile.glb
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Assets/Model/Objects/AmmoPile.glb.import
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Assets/Model/Objects/AmmoPile.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dhev2lm3feo0q"
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path="res://.godot/imported/AmmoPile.glb-7542487c08d7d02a64277e8ba20146f8.scn"
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[deps]
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source_file="res://Assets/Model/Objects/AmmoPile.glb"
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dest_files=["res://.godot/imported/AmmoPile.glb-7542487c08d7d02a64277e8ba20146f8.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "res://Assets/Textures/CopperNew/CleanIronDark.tres"
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}
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}
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}
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Assets/Model/Objects/GunpowerBarrel.glb
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Assets/Model/Objects/GunpowerBarrel.glb
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Assets/Model/Objects/GunpowerBarrel.glb.import
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Assets/Model/Objects/GunpowerBarrel.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c06gvrsynr7p7"
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path="res://.godot/imported/GunpowerBarrel.glb-3d40b09d320a371932acfb07cd5fc8db.scn"
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[deps]
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source_file="res://Assets/Model/Objects/GunpowerBarrel.glb"
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dest_files=["res://.godot/imported/GunpowerBarrel.glb-3d40b09d320a371932acfb07cd5fc8db.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "res://Assets/Textures/CopperNew/CleanIronDark.tres"
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},
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"Material.001": {
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"use_external/enabled": true,
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"use_external/path": "res://Assets/Textures/Wood/M_Wood.tres"
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}
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}
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}
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