mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
Merge branch 'main' of github.com:PfandBoss/SemesterGameJam2022
This commit is contained in:
@@ -3,7 +3,8 @@ extends Module
|
|||||||
class_name Cannon
|
class_name Cannon
|
||||||
|
|
||||||
enum STATE {INACTIVE, RELOADING, SHOOTING}
|
enum STATE {INACTIVE, RELOADING, SHOOTING}
|
||||||
|
enum AMMO {NORMAL, HEAVY, LIGHT}
|
||||||
|
var currentAmmo: AMMO
|
||||||
var CAN_ENGAGE = true
|
var CAN_ENGAGE = true
|
||||||
var DAMAGE = 5
|
var DAMAGE = 5
|
||||||
@onready var train = get_parent() as Train
|
@onready var train = get_parent() as Train
|
||||||
@@ -15,13 +16,13 @@ func _ready():
|
|||||||
currentState = STATE.INACTIVE
|
currentState = STATE.INACTIVE
|
||||||
#TODO: FINISH
|
#TODO: FINISH
|
||||||
func interact():
|
func interact():
|
||||||
|
|
||||||
if currentState == STATE.INACTIVE:
|
if currentState == STATE.INACTIVE:
|
||||||
#TODO: RELOADING
|
#TODO: RELOADING
|
||||||
if currentStashValue < maxStashValue:
|
if currentStashValue < maxStashValue:
|
||||||
currentState = STATE.RELOADING
|
currentState = STATE.RELOADING
|
||||||
currentStashValue += 1
|
currentStashValue += 1
|
||||||
return
|
return
|
||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
func shoot():
|
func shoot():
|
||||||
|
|||||||
@@ -3,6 +3,10 @@ class_name TrainEngine
|
|||||||
|
|
||||||
|
|
||||||
enum STATE {RUNNING, DEAD}
|
enum STATE {RUNNING, DEAD}
|
||||||
|
const maxSpeed = 6
|
||||||
|
const refuelRate = 0.5
|
||||||
|
|
||||||
|
@onready var train = get_parent() as Train
|
||||||
|
|
||||||
#------------Methods-------------#
|
#------------Methods-------------#
|
||||||
func _ready():
|
func _ready():
|
||||||
@@ -13,13 +17,17 @@ func _ready():
|
|||||||
#TODO: FINISH
|
#TODO: FINISH
|
||||||
func interact():
|
func interact():
|
||||||
if currentState == STATE.RUNNING:
|
if currentState == STATE.RUNNING:
|
||||||
if currentStashValue < maxStashValue:
|
if (train.current_speed + refuelRate) <= maxSpeed:
|
||||||
currentStashValue += 10
|
train.current_speed += refuelRate
|
||||||
if currentStashValue > maxStashValue:
|
if train.current_speed >= maxSpeed:
|
||||||
currentStashValue = maxStashValue
|
train.current_speed = maxSpeed
|
||||||
return
|
return
|
||||||
#TODO: Repair Train
|
#TODO: Repair Train
|
||||||
currentState = STATE.RUNNING
|
currentState = STATE.RUNNING
|
||||||
|
|
||||||
|
#
|
||||||
|
func _process(delta):
|
||||||
|
if not train.is_dead():
|
||||||
|
train.current_speed -= 0.1 * delta
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -31,4 +31,5 @@ func _on_signal_shooting():
|
|||||||
func is_dead():
|
func is_dead():
|
||||||
if current_speed <= 0:
|
if current_speed <= 0:
|
||||||
game_over.emit()
|
game_over.emit()
|
||||||
|
return true
|
||||||
|
return false
|
||||||
|
|||||||
Reference in New Issue
Block a user