moving moving backround

This commit is contained in:
PfandBoss
2022-12-11 11:31:25 +01:00
parent 5eea81e600
commit 608fde54a1
5 changed files with 47 additions and 12 deletions

View File

@@ -9,19 +9,19 @@
[ext_resource type="AudioStream" uid="uid://c5jhukuk8r3mf" path="res://Assets/Sounds/_MUSIC_/GameJamGameLoop.wav" id="7_wagg2"]
[ext_resource type="AudioStream" uid="uid://n4ynf7hg2pcl" path="res://Assets/Sounds/_SOUNDFX_/GleiseLoop.wav" id="8_c6uwu"]
[ext_resource type="AudioStream" uid="uid://dovvnflvxtqpi" path="res://Assets/Sounds/_SOUNDFX_/WindLoop.wav" id="9_q7v3t"]
[ext_resource type="Texture2D" uid="uid://c2ptxav0ud0kg" path="res://Assets/Textures/Sand/Sand_Diffuse.png" id="10_g8pl7"]
[ext_resource type="Shader" path="res://Nodes/game.gdshader" id="10_ugxfo"]
[ext_resource type="Texture2D" uid="uid://cy6x8d3xe8lux" path="res://icon.svg" id="11_afstx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8kilj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_nox6d"]
render_priority = 0
shader = ExtResource("10_ugxfo")
shader_parameter/albedo = ExtResource("11_afstx")
shader_parameter/direction_and_speed = Vector2(0, 0)
shader_parameter/albedo = ExtResource("10_g8pl7")
shader_parameter/direction_and_speed = Vector2(0, -1)
shader_parameter/flip = null
shader_parameter/scale = null
shader_parameter/scale = Vector2(5, 5)
[sub_resource type="BoxMesh" id="BoxMesh_seoe7"]
material = SubResource("ShaderMaterial_8kilj")
material = SubResource("ShaderMaterial_nox6d")
[node name="Game" type="Node"]
script = ExtResource("1_dubwq")
@@ -59,5 +59,5 @@ volume_db = -2.476
autoplay = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(79.3975, 0, 0, 0, 1, 0, 0, 0, 41.4052, 0, -1.65796, 0)
transform = Transform3D(512, 0, 0, 0, 1, 0, 0, 0, 512, 0, -40.4088, 0)
mesh = SubResource("BoxMesh_seoe7")