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idc
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@@ -9,15 +9,15 @@ enum TYPE {AMMO, GUNPOWDER, FUEL}
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#------------Methods-------------#
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func _ready():
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var root = get_tree().root.get_child(0)
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root.shooting.connect(_on_signal_storing)
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root.ammo_pickup.connect(_on_signal_storing)
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maxStashValue = 5
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currentStashValue = 0
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func interact():
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if currentStashValue >= 1:
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currentStashValue -= 1
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--currentStashValue
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return
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func _on_signal_storing():
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if currentStashValue < maxStashValue:
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currentStashValue += 1
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++currentStashValue
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return
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