mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
Leo - storage finished2.0
This commit is contained in:
@@ -19,13 +19,10 @@ animations = [{
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"speed": 2.0
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"speed": 2.0
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}]
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}]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p76ml"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_h8ivv"]
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radius = 0.500599
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radius = 0.494048
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height = 1.99403
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ndwdl"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_8lrgm"]
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radius = 1.26679
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height = 2.53358
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[node name="CharacterBody3D" type="CharacterBody3D"]
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[node name="CharacterBody3D" type="CharacterBody3D"]
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script = ExtResource("1_dta8q")
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script = ExtResource("1_dta8q")
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@@ -43,10 +40,12 @@ visible = false
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texture = ExtResource("2_yjfj7")
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texture = ExtResource("2_yjfj7")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_p76ml")
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transform = Transform3D(1.57581, 0, 0, 0, 2.47805, 0, 0, 0, 1.5749, 0, 0, 0)
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shape = SubResource("CylinderShape3D_h8ivv")
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[node name="HitBox" type="Area3D" parent="."]
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[node name="HitBox" type="Area3D" parent="."]
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collision_mask = 5
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
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shape = SubResource("CapsuleShape3D_ndwdl")
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transform = Transform3D(2.74062, 0, 0, 0, 2.24144, 0, 0, 0, 2.70992, 0, 0, 0)
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shape = SubResource("CylinderShape3D_8lrgm")
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@@ -5,13 +5,14 @@
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_c1ipa"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_c1ipa"]
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height = 3.60519
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height = 3.60519
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radius = 1.29067
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radius = 2.08877
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[node name="Storage" type="StaticBody3D"]
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[node name="Storage" type="StaticBody3D"]
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script = ExtResource("1_guwoh")
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script = ExtResource("1_guwoh")
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currentType = 0
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currentType = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1.10389, 0, 0, 0, 1, 0, 0, 0)
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shape = SubResource("CylinderShape3D_c1ipa")
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shape = SubResource("CylinderShape3D_c1ipa")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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[node name="Sprite3D" type="Sprite3D" parent="."]
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@@ -29,7 +29,7 @@ _global_script_classes=[{
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://scripts/Logic/MapNode.gd"
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"path": "res://scripts/Logic/MapNode.gd"
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}, {
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}, {
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"base": "Node",
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"base": "StaticBody3D",
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"class": &"Module",
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"class": &"Module",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://scripts/Modules/Module.gd"
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"path": "res://scripts/Modules/Module.gd"
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@@ -5,5 +5,5 @@ class_name Bin
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@onready var train = get_parent() as Train
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@onready var train = get_parent() as Train
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#------------Methods-------------#
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#------------Methods-------------#
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func interact():
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func interact(player):
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train.get_node("CharacterBody3D").inventory = 0
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train.get_node("CharacterBody3D").inventory = 0
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@@ -15,7 +15,7 @@ func _ready():
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currentStashValue = 1
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currentStashValue = 1
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currentState = STATE.INACTIVE
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currentState = STATE.INACTIVE
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#TODO: FINISH
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#TODO: FINISH
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func interact():
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func interact(player):
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if currentState == STATE.INACTIVE:
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if currentState == STATE.INACTIVE:
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#TODO: RELOADING
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#TODO: RELOADING
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@@ -15,7 +15,7 @@ func _ready():
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currentStashValue = 100
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currentStashValue = 100
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currentState = STATE.RUNNING
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currentState = STATE.RUNNING
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#TODO: FINISH
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#TODO: FINISH
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func interact():
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func interact(player):
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if currentState == STATE.RUNNING:
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if currentState == STATE.RUNNING:
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if (train.current_speed + refuelRate) <= maxSpeed:
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if (train.current_speed + refuelRate) <= maxSpeed:
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train.current_speed += refuelRate
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train.current_speed += refuelRate
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@@ -20,7 +20,7 @@ enum MODULE_TYPE {CANNON, STEERING, ENGINE, STORAGE}
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#------------Methods-------------#
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#------------Methods-------------#
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func interact():
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func interact(player):
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pass
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pass
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@@ -11,11 +11,12 @@ func _ready():
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var root = get_tree().root.get_child(0)
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var root = get_tree().root.get_child(0)
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root.ammo_pickup.connect(_on_signal_storing)
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root.ammo_pickup.connect(_on_signal_storing)
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maxStashValue = 5
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maxStashValue = 5
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currentStashValue = 0
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currentStashValue = 5
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func interact():
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func interact(player):
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if currentStashValue >= 1:
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if currentStashValue >= 1:
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currentStashValue -= 1
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currentStashValue -= 1
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player.fill_inventory(currentType)
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return
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return
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func _on_signal_storing():
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func _on_signal_storing():
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@@ -3,13 +3,14 @@ extends CharacterBody3D
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#-----------Parameters--------------#
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#-----------Parameters--------------#
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var SPEED = 10
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var SPEED = 10
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var movement = Vector3(0,0,0)
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var movement = Vector3(0,0,0)
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var collisionLayer = 3
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var inventory = 0 #1 - full, 0 - empty inventory
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var inventory = 0 #1 - full, 0 - empty inventory
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var resource = 0
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var resource = 0
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var is_alive = true
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var is_alive = true
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@onready var is_player1 = true
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@onready var is_player1 = true
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enum TYPE {AMMO, GUNPOWDER, FUEL}
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#---------------Methods--------------#
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#---------------Methods--------------#
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func _physics_process(delta):
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func _physics_process(delta):
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@@ -65,6 +66,10 @@ func check_interaction():
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if body is Module:
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if body is Module:
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#Storage interaction
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#Storage interaction
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if not inventory && body is Storage:
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if not inventory && body is Storage:
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body.interact()
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body.interact(self)
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elif inventory && not body is Storage:
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elif inventory && not body is Storage:
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body.interact()
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body.interact(self)
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func fill_inventory(type):
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self.inventory = 1
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self.resource = type
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