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https://github.com/PfandBoss/SemesterGameJam2022.git
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exports
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@@ -39,7 +39,7 @@ func _ready():
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p2_train.hit.connect(_on_hit_player)
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p1_train.game_over.connect(_on_player_game_over)
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p2_train.game_over.connect(_on_player_game_over)
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p1_train.current_speed = 9
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p1_train.current_speed = 1
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p2_train.current_speed = 6
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func getMapSize(node, is_start):
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@@ -55,7 +55,11 @@ func getMapSize(node, is_start):
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active_map_nodes += 1
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func _on_player_game_over():
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pass
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$Control/GameOver.visible = true
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p1_train.current_speed = 0
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p2_train.current_speed = 0
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p1_train.visible = false
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p2_train.visible = false
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func _on_turn_event():
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#
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@@ -76,12 +80,6 @@ func _on_hit_player(player1,dmg):
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else:
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p2_train.current_speed -= dmg
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if p1_train.current_speed <= .0001 or p2_train.current_speed <= .0001:
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$Control/GameOver.visible = true
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p1_train.current_speed = 0
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p2_train.current_speed = 0
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p1_train.visible = false
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p2_train.visible = false
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func _process(delta):
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if(active_pickups.size() < 1):
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