delete gitignore files

This commit is contained in:
2022-12-10 09:37:51 +01:00
parent 23f14286fd
commit 7c076dbebb
166 changed files with 0 additions and 2048 deletions

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extends Node
class_name Game
const CHILL = 0
const FIGHTING = 1
#Signals
signal ammo_pickup
signal shoot
var fight_state = CHILL
var t = 0.0
@onready var p1_train = $Player1 as Train
@onready var p2_train = $Player2 as Train
@onready var StartNode = $StartNode
var p1_node : MapNode
var p2_node : MapNode
func _ready():
p1_node = StartNode
p2_node = StartNode
p2_train.get_node("CharacterBody3D").is_player1 = false
p2_train.is_P1 = false
p1_train.current_speed = 10
p1_train.hit.connect(_on_hit_player)
p2_train.hit.connect(_on_hit_player)
func _on_hit_player(player1,dmg):
if not player1:
p2_train.current_speed -= dmg
else:
p1_train.current_speed -= dmg
func _process(delta):
p1_train.current_distance += p1_train.current_speed * delta
p2_train.current_distance += p2_train.current_speed * delta
if(p1_train.current_distance >= p1_node.LENGTH):
var distance_delta = p1_train.current_distance - p1_node.LENGTH
p1_node = p1_node._on_train_exit(p1_train)
p1_train.current_distance = distance_delta
if(p2_train.current_distance >= p2_node.LENGTH):
var distance_delta = p2_train.current_distance - p2_node.LENGTH
p2_node = p2_node._on_train_exit(p2_train)
p2_train.current_distance = distance_delta
if(p1_node == p2_node && p1_train.current_distance - p2_train.current_distance < 2):
if(fight_state == CHILL):
var tween = create_tween()
tween.tween_property($Camera3D, "position", Vector3(0,10,0), 1)
fight_state = FIGHTING
else:
fight_state = CHILL
var tween = create_tween()
tween.tween_property($Camera3D, "position", Vector3(0,20,0), 1)
if Input.is_action_pressed("test"):
emit_signal("shoot")

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extends Node
class_name MapNode
const LENGTH = 10
const PICKUP = 0
var previous : MapNode
var current_trains = []
func _on_train_entered(train):
current_trains.append(train)
func _on_train_exit(train):
current_trains.erase(train)

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@@ -1,9 +0,0 @@
extends MapNode
class_name StraightMapNode
@export var next : MapNode
func _on_train_exit(train):
next._on_train_entered(train)
super._on_train_exit(train)
return next

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@@ -1,21 +0,0 @@
extends StraightMapNode
class_name TurnMapNode
signal turnEvent
var turn = false
@export var is_left_turn = false
@export var turn_node : MapNode
func _on_train_entered(train):
super._on_train_entered(train)
turnEvent.emit()
func _on_train_exit(train):
if(turn):
turn_node._on_train_entered(train)
current_trains.erase(train)
return turn_node
else:
super._on_train_exit(train)
return next