mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
merge
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://db0pxwq1hvs45"]
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[gd_scene load_steps=8 format=3 uid="uid://db0pxwq1hvs45"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="2_61aog"]
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[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="2_61aog"]
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@@ -6,6 +6,7 @@
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[ext_resource type="PackedScene" uid="uid://md2ofbviios3" path="res://Nodes/Train_P1.tscn" id="3_0be5n"]
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[ext_resource type="PackedScene" uid="uid://md2ofbviios3" path="res://Nodes/Train_P1.tscn" id="3_0be5n"]
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[ext_resource type="PackedScene" uid="uid://cys06pnxfjl2m" path="res://Nodes/UI.tscn" id="4_kxuy0"]
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[ext_resource type="PackedScene" uid="uid://cys06pnxfjl2m" path="res://Nodes/UI.tscn" id="4_kxuy0"]
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[ext_resource type="PackedScene" uid="uid://bikdn7ep2vpxw" path="res://Nodes/Train_P2.tscn" id="4_lmu0s"]
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[ext_resource type="PackedScene" uid="uid://bikdn7ep2vpxw" path="res://Nodes/Train_P2.tscn" id="4_lmu0s"]
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[ext_resource type="PackedScene" uid="uid://bw3yluhr72n2t" path="res://Nodes/InfiniteScroller.tscn" id="7_yyvws"]
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[node name="Game" type="Node"]
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[node name="Game" type="Node"]
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script = ExtResource("1_iox18")
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script = ExtResource("1_iox18")
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@@ -32,3 +33,5 @@ transform = Transform3D(0.875944, -0.294781, 0.381872, -0.0210188, 0.767515, 0.6
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visible = false
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visible = false
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[node name="Control" parent="." instance=ExtResource("4_kxuy0")]
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[node name="Control" parent="." instance=ExtResource("4_kxuy0")]
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[node name="InfiniteScroller" parent="." instance=ExtResource("7_yyvws")]
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@@ -1,11 +1,28 @@
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extends Node3D
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extends Node3D
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@onready var rails
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@onready var rails = preload("res://Assets/Model/Objects/rail_tracks.glb")
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time
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var offset = 0
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func _ready():
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func _ready():
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pass # Replace with function body.
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var timer = Timer.new()
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self.add_child(timer)
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timer.timeout.connect(create_rail)
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timer.set_wait_time(0.2)
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timer.start()
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func create_rail():
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var obj = rails.instantiate()
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obj.rotation.y = deg_to_rad(90)
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obj.position = Vector3(0,0,13)
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offset -= 13
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add_child(obj)
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var timer = Timer.new()
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obj.add_child(timer)
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# Connect the timer to make it call "queue_free" after two seconds
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timer.timeout.connect(obj.queue_free)
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timer.set_wait_time(2)
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timer.start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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position.z += delta * 40
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