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game scene
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@@ -25,6 +25,6 @@ mesh = SubResource("BoxMesh_ognqx")
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shape = SubResource("ConcavePolygonShape3D_p3d4e")
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[node name="CharacterBody3D" parent="." instance=ExtResource("3_in6up")]
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, 0, 0, 0)
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, 0, 2, 0)
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[node name="Cannon2" parent="." instance=ExtResource("2_71mfj")]
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