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https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
added icons when near storage
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@@ -7,7 +7,7 @@ enum TYPE {AMMO, GUNPOWDER, COAL}
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@export var currentType: TYPE
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@export var icon : Texture2D
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@export var audioClip : AudioStreamWAV
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#------------Methods-------------#
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func _ready():
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@@ -15,6 +15,7 @@ func _ready():
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#root.ammo_pickup.connect(_on_signal_storing)
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maxStashValue = 10
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currentStashValue = 10
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$Sprite3D2.texture = icon
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$AudioStreamPlayer.stream = audioClip
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func interact(player):
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@@ -28,4 +29,10 @@ func _on_signal_storing():
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if currentStashValue < maxStashValue:
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currentStashValue += 1
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return
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func on_Player_enter(blub):
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var bodies = $Area3D.get_overlapping_bodies()
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$Sprite3D2.visible = true
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func on_Player_exit(blub):
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$Sprite3D2.visible = false
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