This commit is contained in:
PfandBoss
2022-12-11 00:30:56 +01:00
25 changed files with 576 additions and 75 deletions

View File

@@ -13,11 +13,11 @@ var is_alive = true
var walking
var idle
enum TYPE {AMMO, GUNPOWDER, FUEL}
enum TYPE {AMMO, GUNPOWDER, FUEL, LARGE, GIANT}
var P1inMiniGame = 0
var P2inMiniGame = 0
var MiniGame = [-1, -1, -1]
var MiniGame = [0, 0, 0]
var MiniGamePos = 0
var rng = RandomNumberGenerator.new()
#---------------Methods--------------#
@@ -27,6 +27,12 @@ func _ready():
$MiniGameButton0.hide()
$MiniGameButton1.hide()
$MiniGameButton2.hide()
$MiniGameButton3.hide()
$MiniGameButton4.hide()
$MiniGameButton5.hide()
#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
func miniGameColor(input: int, red: int):
if(input == 0):
@@ -35,18 +41,35 @@ func miniGameColor(input: int, red: int):
$MiniGameButton1.modulate = Color(1,1,red)
if(input == 2):
$MiniGameButton2.modulate = Color(1,1,red)
if(input == 3):
$MiniGameButton3.modulate = Color(1,1,red)
if(input == 4):
$MiniGameButton4.modulate = Color(1,1,red)
if(input == 5):
$MiniGameButton5.modulate = Color(1,1,red)
func miniGameReset():
MiniGamePos = 0
miniGameColor(0,1)
miniGameColor(1,1)
miniGameColor(2,1)
MiniGame[0] = rng.randi_range(0, 3)
miniGameSetArrow(0)
MiniGame[1] = rng.randi_range(0, 3)
miniGameSetArrow(1)
MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(2)
if(is_player1):
miniGameColor(0,1)
miniGameColor(1,1)
miniGameColor(2,1)
MiniGame[0] = rng.randi_range(0, 3)
miniGameSetArrow(0)
MiniGame[1] = rng.randi_range(0, 3)
miniGameSetArrow(1)
MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(2)
else:
miniGameColor(3,1)
miniGameColor(4,1)
miniGameColor(5,1)
MiniGame[0] = rng.randi_range(0, 3)
miniGameSetArrow(3)
MiniGame[1] = rng.randi_range(0, 3)
miniGameSetArrow(4)
MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(5)
func miniGameSetArrow(buttonNr: int):
if(buttonNr == 0):
@@ -55,21 +78,41 @@ func miniGameSetArrow(buttonNr: int):
$MiniGameButton1.frame = 26 + MiniGame[1]
if(buttonNr == 2):
$MiniGameButton2.frame = 26 + MiniGame[2]
if(buttonNr == 3):
$MiniGameButton3.frame = 26 + MiniGame[0]
if(buttonNr == 4):
$MiniGameButton4.frame = 26 + MiniGame[1]
if(buttonNr == 5):
$MiniGameButton5.frame = 26 + MiniGame[2]
func miniGameCheck(input : int):
if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos, 0)
MiniGamePos = MiniGamePos +1
if(is_player1):
if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos, 0)
MiniGamePos = MiniGamePos +1
else:
miniGameReset()
if(MiniGamePos >= 3):
$MiniGameButton0.hide()
$MiniGameButton1.hide()
$MiniGameButton2.hide()
P1inMiniGame = 0
miniGameReset()
else:
miniGameReset()
if(MiniGamePos >= 3):
$MiniGameButton0.hide()
$MiniGameButton1.hide()
$MiniGameButton2.hide()
P1inMiniGame = 0
miniGameReset()
if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos+3, 0)
MiniGamePos = MiniGamePos +1
else:
miniGameReset()
if(MiniGamePos >= 3):
$MiniGameButton3.hide()
$MiniGameButton4.hide()
$MiniGameButton5.hide()
P2inMiniGame = 0
miniGameReset()
func _process(delta):
if Input.is_action_just_pressed("p1_extra"):
if(P1inMiniGame == 0):
@@ -77,6 +120,13 @@ func _process(delta):
$MiniGameButton0.show()
$MiniGameButton1.show()
$MiniGameButton2.show()
if Input.is_action_just_pressed("p2_extra"):
if(P2inMiniGame == 0):
P2inMiniGame = 1
$MiniGameButton3.show()
$MiniGameButton4.show()
$MiniGameButton5.show()
func _physics_process(delta):
if(velocity.length() > 0):
@@ -167,6 +217,12 @@ func fill_inventory(type):
2:
walking = "walking_coal"
idle = "idle_coal"
3:
walking = "walking_large"
idle = "idle_large"
4:
walking = "walking_giant"
idle = "idle_giant"
func getResource():