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Cannon finished
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@@ -22,19 +22,17 @@ func interact(player):
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if player.getResource() == 0:
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if currentStashValue < maxStashValue:
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currentStashValue += 1
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player.clearInventory()
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return
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return
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if player.getResource() == 1:
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if currentPowderStashValue < maxPowderStashValue:
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currentPowderStashValue += 1
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player.clearInventory()
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return
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return
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func shoot():
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if not CAN_ENGAGE:
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return false
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CAN_ENGAGE = false
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create_tween().tween_callback(func(): CAN_ENGAGE = true).set_delay(2)
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if currentStashValue >= 1 and currentPowderStashValue >= 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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currentStashValue -= 1
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