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https://github.com/PfandBoss/SemesterGameJam2022.git
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Cannon finished
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@@ -22,19 +22,17 @@ func interact(player):
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if player.getResource() == 0:
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if player.getResource() == 0:
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if currentStashValue < maxStashValue:
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if currentStashValue < maxStashValue:
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currentStashValue += 1
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currentStashValue += 1
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player.clearInventory()
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return
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return
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return
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return
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if player.getResource() == 1:
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if player.getResource() == 1:
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if currentPowderStashValue < maxPowderStashValue:
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if currentPowderStashValue < maxPowderStashValue:
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currentPowderStashValue += 1
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currentPowderStashValue += 1
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player.clearInventory()
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return
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return
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return
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return
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func shoot():
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func shoot():
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if not CAN_ENGAGE:
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return false
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CAN_ENGAGE = false
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create_tween().tween_callback(func(): CAN_ENGAGE = true).set_delay(2)
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if currentStashValue >= 1 and currentPowderStashValue >= 1 and currentState == STATE.INACTIVE:
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if currentStashValue >= 1 and currentPowderStashValue >= 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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currentState = STATE.SHOOTING
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currentStashValue -= 1
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currentStashValue -= 1
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@@ -34,5 +34,6 @@ func _process(delta):
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if not train.is_dead():
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if not train.is_dead():
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train.current_speed -= 0.1 * delta
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train.current_speed -= 0.1 * delta
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print(train.current_speed)
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print(train.current_speed)
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@@ -34,9 +34,9 @@ func _set_currentStashValue(newValue):
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func _get_currentStashValue():
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func _get_currentStashValue():
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return currentStashValue
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return currentStashValue
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func _set_maxStashValue(newValue):
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func _set_maxStashValue(newValue):
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currentStashValue = newValue
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maxStashValue = newValue
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func _get_maxStashValue():
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func _get_maxStashValue():
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return currentStashValue
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return maxStashValue
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func _set_level(newValue):
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func _set_level(newValue):
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level = newValue
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level = newValue
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func _get_level():
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func _get_level():
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@@ -95,6 +95,7 @@ func getResource():
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func clearInventory():
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func clearInventory():
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inventory = 0
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inventory = 0
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print("cleared")
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walking = "walking"
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walking = "walking"
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idle = "idle"
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idle = "idle"
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$AnimatedSprite3D.play(idle)
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