fixed minigame!

This commit is contained in:
Albion
2022-12-11 00:29:32 +01:00
parent ad12566032
commit 9d4f13c6f1
3 changed files with 127 additions and 41 deletions

View File

@@ -170,6 +170,27 @@ hframes = 5
vframes = 8 vframes = 8
frame = 26 frame = 26
[node name="MiniGameButton3" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
texture = ExtResource("13_d8wle")
hframes = 5
vframes = 8
frame = 26
[node name="MiniGameButton4" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
texture = ExtResource("13_d8wle")
hframes = 5
vframes = 8
frame = 26
[node name="MiniGameButton5" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
texture = ExtResource("13_d8wle")
hframes = 5
vframes = 8
frame = 26
[node name="Storage" parent="." instance=ExtResource("4_5jw5g")] [node name="Storage" parent="." instance=ExtResource("4_5jw5g")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31598, 0.0193453, -5.2771) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31598, 0.0193453, -5.2771)

View File

@@ -154,27 +154,48 @@ animation = &"walking_giant"
speed_scale = 2.0 speed_scale = 2.0
playing = true playing = true
[node name="MiniGameButton0" type="Sprite3D" parent="CharacterBody3D"] [node name="MiniGameButton3" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, 6, 0) transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, 6, 0)
texture = ExtResource("14_otf4l") texture = ExtResource("14_otf4l")
hframes = 5 hframes = 5
vframes = 8 vframes = 8
frame = 26 frame = 26
[node name="MiniGameButton1" type="Sprite3D" parent="CharacterBody3D"] [node name="MiniGameButton4" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 1.5, 6, 0) transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 1.5, 6, 0)
texture = ExtResource("14_otf4l") texture = ExtResource("14_otf4l")
hframes = 5 hframes = 5
vframes = 8 vframes = 8
frame = 26 frame = 26
[node name="MiniGameButton2" type="Sprite3D" parent="CharacterBody3D"] [node name="MiniGameButton5" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 3, 6, 0) transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 3, 6, 0)
texture = ExtResource("14_otf4l") texture = ExtResource("14_otf4l")
hframes = 5 hframes = 5
vframes = 8 vframes = 8
frame = 26 frame = 26
[node name="MiniGameButton0" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
texture = ExtResource("14_otf4l")
hframes = 5
vframes = 8
frame = 26
[node name="MiniGameButton1" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
texture = ExtResource("14_otf4l")
hframes = 5
vframes = 8
frame = 26
[node name="MiniGameButton2" type="Sprite3D" parent="CharacterBody3D"]
transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
texture = ExtResource("14_otf4l")
hframes = 5
vframes = 8
frame = 26
[node name="Bin" parent="." instance=ExtResource("14_n2rwc")] [node name="Bin" parent="." instance=ExtResource("14_n2rwc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.18577, 0.622175, 10.6544) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.18577, 0.622175, 10.6544)

View File

@@ -23,20 +23,33 @@ var rng = RandomNumberGenerator.new()
func _ready(): func _ready():
walking = "walking" walking = "walking"
idle = "idle" idle = "idle"
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide() $MiniGameButton0.hide()
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide() $MiniGameButton1.hide()
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide() $MiniGameButton2.hide()
$MiniGameButton3.hide()
$MiniGameButton4.hide()
$MiniGameButton5.hide()
#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
func miniGameColor(input: int, red: int): func miniGameColor(input: int, red: int):
if(input == 0): if(input == 0):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").modulate = Color(1,1,red) $MiniGameButton0.modulate = Color(1,1,red)
if(input == 1): if(input == 1):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").modulate = Color(1,1,red) $MiniGameButton1.modulate = Color(1,1,red)
if(input == 2): if(input == 2):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").modulate = Color(1,1,red) $MiniGameButton2.modulate = Color(1,1,red)
if(input == 3):
$MiniGameButton3.modulate = Color(1,1,red)
if(input == 4):
$MiniGameButton4.modulate = Color(1,1,red)
if(input == 5):
$MiniGameButton5.modulate = Color(1,1,red)
func miniGameReset(): func miniGameReset():
MiniGamePos = 0 MiniGamePos = 0
if(is_player1):
miniGameColor(0,1) miniGameColor(0,1)
miniGameColor(1,1) miniGameColor(1,1)
miniGameColor(2,1) miniGameColor(2,1)
@@ -46,19 +59,33 @@ func miniGameReset():
miniGameSetArrow(1) miniGameSetArrow(1)
MiniGame[2] = rng.randi_range(0, 3) MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(2) miniGameSetArrow(2)
else:
miniGameColor(3,1)
miniGameColor(4,1)
miniGameColor(5,1)
MiniGame[0] = rng.randi_range(0, 3)
miniGameSetArrow(3)
MiniGame[1] = rng.randi_range(0, 3)
miniGameSetArrow(4)
MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(5)
func miniGameSetArrow(buttonNr: int): func miniGameSetArrow(buttonNr: int):
if(buttonNr == 0): if(buttonNr == 0):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").frame = 26 + MiniGame[0] $MiniGameButton0.frame = 26 + MiniGame[0]
#$MiniGameButton0.frame = 26 + MiniGame[0]
if(buttonNr == 1): if(buttonNr == 1):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").frame = 26 + MiniGame[1] $MiniGameButton1.frame = 26 + MiniGame[1]
#$MiniGameButton1.frame = 26 + MiniGame[1]
if(buttonNr == 2): if(buttonNr == 2):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").frame = 26 + MiniGame[2] $MiniGameButton2.frame = 26 + MiniGame[2]
#$MiniGameButton2.frame = 26 + MiniGame[2] if(buttonNr == 3):
$MiniGameButton3.frame = 26 + MiniGame[0]
if(buttonNr == 4):
$MiniGameButton4.frame = 26 + MiniGame[1]
if(buttonNr == 5):
$MiniGameButton5.frame = 26 + MiniGame[2]
func miniGameCheck(input : int): func miniGameCheck(input : int):
if(is_player1):
if(input == MiniGame[MiniGamePos]): if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos, 0) miniGameColor(MiniGamePos, 0)
MiniGamePos = MiniGamePos +1 MiniGamePos = MiniGamePos +1
@@ -66,12 +93,22 @@ func miniGameCheck(input : int):
miniGameReset() miniGameReset()
if(MiniGamePos >= 3): if(MiniGamePos >= 3):
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide() $MiniGameButton0.hide()
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide() $MiniGameButton1.hide()
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide() $MiniGameButton2.hide()
if(is_player1):
P1inMiniGame = 0 P1inMiniGame = 0
miniGameReset()
else: else:
if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos+3, 0)
MiniGamePos = MiniGamePos +1
else:
miniGameReset()
if(MiniGamePos >= 3):
$MiniGameButton3.hide()
$MiniGameButton4.hide()
$MiniGameButton5.hide()
P2inMiniGame = 0 P2inMiniGame = 0
miniGameReset() miniGameReset()
@@ -79,9 +116,16 @@ func _process(delta):
if Input.is_action_just_pressed("p1_extra"): if Input.is_action_just_pressed("p1_extra"):
if(P1inMiniGame == 0): if(P1inMiniGame == 0):
P1inMiniGame = 1 P1inMiniGame = 1
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").show() $MiniGameButton0.show()
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").show() $MiniGameButton1.show()
get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").show() $MiniGameButton2.show()
if Input.is_action_just_pressed("p2_extra"):
if(P2inMiniGame == 0):
P2inMiniGame = 1
$MiniGameButton3.show()
$MiniGameButton4.show()
$MiniGameButton5.show()
func _physics_process(delta): func _physics_process(delta):
if(velocity.length() > 0): if(velocity.length() > 0):