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https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 12:16:14 +01:00
fixed minigame!
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@@ -170,6 +170,27 @@ hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton3" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
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texture = ExtResource("13_d8wle")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton4" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
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texture = ExtResource("13_d8wle")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton5" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
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texture = ExtResource("13_d8wle")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="Storage" parent="." instance=ExtResource("4_5jw5g")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31598, 0.0193453, -5.2771)
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@@ -154,27 +154,48 @@ animation = &"walking_giant"
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speed_scale = 2.0
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playing = true
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[node name="MiniGameButton0" type="Sprite3D" parent="CharacterBody3D"]
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[node name="MiniGameButton3" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, 6, 0)
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texture = ExtResource("14_otf4l")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton1" type="Sprite3D" parent="CharacterBody3D"]
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[node name="MiniGameButton4" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 1.5, 6, 0)
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texture = ExtResource("14_otf4l")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton2" type="Sprite3D" parent="CharacterBody3D"]
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[node name="MiniGameButton5" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 3, 6, 0)
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texture = ExtResource("14_otf4l")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton0" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
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texture = ExtResource("14_otf4l")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton1" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
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texture = ExtResource("14_otf4l")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton2" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, -50, 0)
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texture = ExtResource("14_otf4l")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="Bin" parent="." instance=ExtResource("14_n2rwc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.18577, 0.622175, 10.6544)
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@@ -23,65 +23,109 @@ var rng = RandomNumberGenerator.new()
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func _ready():
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walking = "walking"
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idle = "idle"
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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$MiniGameButton0.hide()
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$MiniGameButton1.hide()
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$MiniGameButton2.hide()
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$MiniGameButton3.hide()
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$MiniGameButton4.hide()
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$MiniGameButton5.hide()
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#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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#get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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func miniGameColor(input: int, red: int):
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if(input == 0):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").modulate = Color(1,1,red)
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$MiniGameButton0.modulate = Color(1,1,red)
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if(input == 1):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").modulate = Color(1,1,red)
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$MiniGameButton1.modulate = Color(1,1,red)
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if(input == 2):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").modulate = Color(1,1,red)
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$MiniGameButton2.modulate = Color(1,1,red)
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if(input == 3):
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$MiniGameButton3.modulate = Color(1,1,red)
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if(input == 4):
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$MiniGameButton4.modulate = Color(1,1,red)
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if(input == 5):
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$MiniGameButton5.modulate = Color(1,1,red)
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func miniGameReset():
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MiniGamePos = 0
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miniGameColor(0,1)
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miniGameColor(1,1)
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miniGameColor(2,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(0)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(1)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(2)
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if(is_player1):
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miniGameColor(0,1)
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miniGameColor(1,1)
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miniGameColor(2,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(0)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(1)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(2)
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else:
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miniGameColor(3,1)
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miniGameColor(4,1)
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miniGameColor(5,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(3)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(4)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(5)
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func miniGameSetArrow(buttonNr: int):
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if(buttonNr == 0):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").frame = 26 + MiniGame[0]
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#$MiniGameButton0.frame = 26 + MiniGame[0]
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$MiniGameButton0.frame = 26 + MiniGame[0]
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if(buttonNr == 1):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").frame = 26 + MiniGame[1]
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#$MiniGameButton1.frame = 26 + MiniGame[1]
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$MiniGameButton1.frame = 26 + MiniGame[1]
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if(buttonNr == 2):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").frame = 26 + MiniGame[2]
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#$MiniGameButton2.frame = 26 + MiniGame[2]
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$MiniGameButton2.frame = 26 + MiniGame[2]
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if(buttonNr == 3):
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$MiniGameButton3.frame = 26 + MiniGame[0]
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if(buttonNr == 4):
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$MiniGameButton4.frame = 26 + MiniGame[1]
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if(buttonNr == 5):
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$MiniGameButton5.frame = 26 + MiniGame[2]
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func miniGameCheck(input : int):
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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if(is_player1):
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P1inMiniGame = 0
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if(is_player1):
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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$MiniGameButton0.hide()
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$MiniGameButton1.hide()
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$MiniGameButton2.hide()
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P1inMiniGame = 0
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miniGameReset()
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else:
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos+3, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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$MiniGameButton3.hide()
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$MiniGameButton4.hide()
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$MiniGameButton5.hide()
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P2inMiniGame = 0
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miniGameReset()
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miniGameReset()
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func _process(delta):
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if Input.is_action_just_pressed("p1_extra"):
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if(P1inMiniGame == 0):
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P1inMiniGame = 1
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").show()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").show()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").show()
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$MiniGameButton0.show()
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$MiniGameButton1.show()
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$MiniGameButton2.show()
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if Input.is_action_just_pressed("p2_extra"):
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if(P2inMiniGame == 0):
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P2inMiniGame = 1
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$MiniGameButton3.show()
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$MiniGameButton4.show()
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$MiniGameButton5.show()
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func _physics_process(delta):
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if(velocity.length() > 0):
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