infinite scroll

This commit is contained in:
2022-12-11 00:42:21 +01:00
parent 94ea63a8ac
commit ac725c194f
3 changed files with 25 additions and 20 deletions

View File

@@ -37,7 +37,7 @@ func _ready():
p2_train.is_P1 = false
p1_train.hit.connect(_on_hit_player)
p2_train.hit.connect(_on_hit_player)
p1_train.current_speed = 6
p1_train.current_speed = 20
p2_train.current_speed = 6
func getMapSize(node, is_start):

View File

@@ -1,9 +1,17 @@
extends Node3D
@onready var rails = preload("res://Assets/Model/Objects/rail_tracks.glb")
@onready var rails = preload("res://Nodes/rail_tracks.tscn")
@onready var container = $Container
# Called when the node enters the scene tree for the first time
var offset = 0
var offset = -13
var last_obj
func _ready():
var obj = rails.instantiate() as Node3D
#obj.position = position
add_child(obj)
obj.position = Vector3.ZERO
last_obj = obj
var timer = Timer.new()
self.add_child(timer)
timer.timeout.connect(create_rail)
@@ -12,17 +20,7 @@ func _ready():
func create_rail():
var obj = rails.instantiate()
obj.rotation.y = deg_to_rad(90)
obj.position = Vector3(0,0,13)
offset -= 13
#obj.position = position
obj.position.z = last_obj.position.z + offset
add_child(obj)
var timer = Timer.new()
obj.add_child(timer)
# Connect the timer to make it call "queue_free" after two seconds
timer.timeout.connect(obj.queue_free)
timer.set_wait_time(2)
timer.start()
func _process(delta):
position.z += delta * 40
last_obj = obj