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https://github.com/PfandBoss/SemesterGameJam2022.git
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Leo - bug fixes
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@@ -7,20 +7,25 @@ var minSpeed = 0.0
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var deg
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var deg
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var rad
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var rad
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var player
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@onready var root = self.get_parent()
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@onready var root = self.get_parent()
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#acceptable rotations range from -35 to +35 degrees
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#acceptable rotations range from -35 to +35 degrees
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func _ready():
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func _ready():
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player = root.player_id
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#get Game Node reference
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#get Game Node reference
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while not root is Game:
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while not root is Game:
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root = root.get_parent()
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root = root.get_parent()
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func _process(_delta):
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func _process(_delta):
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currentSpeed = root.p1_train.current_speed
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if player == 1:
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currentSpeed = root.p1_train.current_speed
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else:
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currentSpeed = root.p2_train.current_speed
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deg = currentSpeed * (70.0/maxSpeed) - 35.0
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deg = currentSpeed * (70.0/maxSpeed) - 35.0
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rad = (deg * 3.14) / 180
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rad = (deg * 3.14) / 180
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self.get_node("Pfeil").rotation = rad
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self.get_node("Pfeil").rotation = rad
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func _on_stats_player_1_resized():
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print("resized")
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pass # Replace with function body.
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@@ -1,10 +1,8 @@
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extends Control
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extends Control
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func _ready():
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var player_id = 1
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pass
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func _process(delta):
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@@ -1,5 +1,7 @@
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extends Control
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extends Control
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var player_id = 2
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func _ready():
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func _ready():
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var gui = self.get_node("Speedometer_player1")
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var gui = self.get_node("Speedometer_player1")
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for body in gui.get_children():
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for body in gui.get_children():
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@@ -37,7 +37,7 @@ func _ready():
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p2_train.is_P1 = false
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p2_train.is_P1 = false
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p1_train.hit.connect(_on_hit_player)
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p1_train.hit.connect(_on_hit_player)
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p2_train.hit.connect(_on_hit_player)
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p2_train.hit.connect(_on_hit_player)
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p1_train.current_speed = 20
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p1_train.current_speed = 9
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p2_train.current_speed = 6
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p2_train.current_speed = 6
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func getMapSize(node, is_start):
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func getMapSize(node, is_start):
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